
Escape the Backrooms
Escape the Backrooms is a 1-4 player co-op horror exploration game. Traverse 30+ eerie backrooms levels while avoiding entities and other dangers. Try
Launched on October 23rd, 2025

Escape the Backrooms is a 1-4 player co-op horror exploration game. Traverse 30+ eerie backrooms levels while avoiding entities and other dangers. Try
Prototype sample data: the rating and review count come from the written sample reviews below, and the follower count is derived from the game's own row so it stays put between reloads. None of it is real user data.
Escape the Backrooms is a 1-4 player co-op horror exploration game. Traverse 30+ eerie backrooms levels while avoiding entities and other dangers. Try to escape but be warned: survival isn't guaranteed.
The original listing, then every content update Escape the Backrooms has shipped since.

Escape the Backrooms is a 1-4 player co-op horror exploration game. Traverse 30+ eerie backrooms levels while avoiding entities and other dangers. Try
Launched on October 23rd, 2025
Update Aug 20, 2026
Update May 28, 2026
Update Jan 28, 2026
Update Dec 5, 2025
Update Oct 24, 2025
Update Oct 23, 2025
Update titles, dates and links are real Steam announcements, captured once and stored with the catalog; routine hotfixes are filtered out. The vote count beside each one is the prototype's own counter, not anything Steam reports. Every game's updates →
The developer's own words about Escape the Backrooms — the one part of this page that is not derived from the catalog.
No pitch from the developer yet
Everything above is derived from the catalog and the storefront. If you made Escape the Backrooms, this is where you get to say what it is in your own words.
Based on 12 reviews
Inert in this prototype — nothing you write would be stored.
Reviewers praise the atmosphere and the sheer amount of level content for the price, and several say the best sessions are the ones where the group is genuinely lost. Proximity chat and separation are the recurring positives. The consistent complaints are inconsistent quality between levels, occasional bugs that require a restart, and puzzles that are more obtuse than difficult.
Summarized for this prototype from the sample reviews below.
1 review
The best hour we have had in it was one where nothing chased us and we simply could not find the exit, with four voices fading in and out of range. It nails the specific feeling of a place that does not want you to leave, and there is a lot of it for the money.
Level quality varies enormously. Some are genuinely excellent and some feel unfinished, and the game does not warn you which is which. We have also had a couple of runs end in a bug that required everyone to rejoin.
DEVOUR is a much sharper scare and a much smaller game. This is the one for a group that wants to be somewhere unsettling for two hours rather than frightened for twenty minutes.
1 review
Splitting up is genuinely frightening because the levels are large enough to actually lose someone, and proximity chat means you find out you are alone by the silence rather than by a UI element.
Some puzzles are obtuse rather than hard, and the group ends up on a wiki, which kills an atmosphere the game worked hard to build. A single in-game hint system would solve most of it.
Phasmophobia has better mechanics and a smaller world. This wins on scale and loses on polish.
Every review on this page is sample content written for this prototype. No real players were surveyed and the handles are invented. Helpful and Report record nothing; Share is real and links straight to the review.