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Escape a shifting maze alone or in 2–4 player online co-op.
You have slipped out of reality and into a maze of rooms that should not connect. Recover distorted Echo Logs, avoid false signals, sync unstable relay panels, restore breakers, and find the door before the level closes around you.
Each run uses a seed-driven layout so the route can be learned, replayed, and challenged. The safest path is rarely the fastest one: true Echoes reward route mastery, false Echoes punish careless chasing, relay panels test memory under pressure, and breaker repairs force you to stand still while the monster listens.
Features
- First-person liminal horror built around exploration, route pressure, and escalating pursuit.
- Play solo or host/join a 2-4 player online co-op room with an invite code.
- Optional proximity voice chat for co-op teams; voice is opt-in and is not recorded by the game.
- Seeded level layouts for replayable runs and shareable routes.
- Echo objectives, false Echo decoys, sequence relay puzzles, and hold-to-repair breaker events.
- Multiple threat behaviors, including a hound-like pursuer, a freeze-when-watched entity, a phone-awakened Barber, and a stalker that punishes movement.
- Score, grades, timed pressure, and personal bests per seed/difficulty.
- Fogged minimap exploration, flashlight management, sanity pressure, and readable audio/visual danger cues.
- A Field Kit that brings equipment, recorded discoveries and survey progression together.
- A held scanner that checks nearby radios and marks whether to collect or avoid them; a throwable anchor that briefly restrains a hunter so you can escape.
- Four difficulty settings, including a more forgiving Easy mode with longer sprint and flashlight endurance, reduced sanity pressure and gentler scares. Hunter contact still matters.
- A dismissible, replayable tutorial and skippable opening films, with replay available in settings.
Content notes
The game contains horror themes, stalking/chase tension, jump scares, flashing lights / screen flicker, darkness, unsettling audio, and death/failure states. A photosensitivity / epilepsy warning is shown on every launch. It does not currently contain gore or sexual content.
End of the developer's description of Clipped Reality.Ranked by shared tags, then by score.
PEAK
PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK? WORK TOGETHER Need a Hand? You’ll need to rely on your friends to have any hope of scaling the mountain, which changes every
Lethal Company
You are a contracted worker for the Company. Your job is to collect scrap from abandoned, industrialized moons to meet the Company's profit quota. You can use the cash you earn to travel to new moons with higher risks and rewards--or you can buy fancy suits and decorations for your ship. Experience nature, scanning any creature you find to add them to your bestiary. Explore the wondrous out
KLETKA
The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh. The Gigastructure is an endlessly expanding building. Traps and a
Escape a shifting maze alone or in 2–4 player online co-op.
You have slipped out of reality and into a maze of rooms that should not connect. Recover distorted Echo Logs, avoid false signals, sync unstable relay panels, restore breakers, and find the door before the level closes around you.
Each run uses a seed-driven layout so the route can be learned, replayed, and challenged. The safest path is rarely the fastest one: true Echoes reward route mastery, false Echoes punish careless chasing, relay panels test memory under pressure, and breaker repairs force you to stand still while the monster listens.
Features
- First-person liminal horror built around exploration, route pressure, and escalating pursuit.
- Play solo or host/join a 2-4 player online co-op room with an invite code.
- Optional proximity voice chat for co-op teams; voice is opt-in and is not recorded by the game.
- Seeded level layouts for replayable runs and shareable routes.
- Echo objectives, false Echo decoys, sequence relay puzzles, and hold-to-repair breaker events.
- Multiple threat behaviors, including a hound-like pursuer, a freeze-when-watched entity, a phone-awakened Barber, and a stalker that punishes movement.
- Score, grades, timed pressure, and personal bests per seed/difficulty.
- Fogged minimap exploration, flashlight management, sanity pressure, and readable audio/visual danger cues.
- A Field Kit that brings equipment, recorded discoveries and survey progression together.
- A held scanner that checks nearby radios and marks whether to collect or avoid them; a throwable anchor that briefly restrains a hunter so you can escape.
- Four difficulty settings, including a more forgiving Easy mode with longer sprint and flashlight endurance, reduced sanity pressure and gentler scares. Hunter contact still matters.
- A dismissible, replayable tutorial and skippable opening films, with replay available in settings.
Content notes
The game contains horror themes, stalking/chase tension, jump scares, flashing lights / screen flicker, darkness, unsettling audio, and death/failure states. A photosensitivity / epilepsy warning is shown on every launch. It does not currently contain gore or sexual content.
End of the developer's description of Clipped Reality.Ranked by shared tags, then by score.
PEAK
PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK? WORK TOGETHER Need a Hand? You’ll need to rely on your friends to have any hope of scaling the mountain, which changes every
Lethal Company
You are a contracted worker for the Company. Your job is to collect scrap from abandoned, industrialized moons to meet the Company's profit quota. You can use the cash you earn to travel to new moons with higher risks and rewards--or you can buy fancy suits and decorations for your ship. Experience nature, scanning any creature you find to add them to your bestiary. Explore the wondrous out
KLETKA
The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh. The Gigastructure is an endlessly expanding building. Traps and a