Game categories
Horror & Spooky
Horror
Built to frighten with darkness scarcity and something hunting you.
Psychological Horror
Fear built from atmosphere and implication rather than threat.
Survival Horror
Horror with scarce ammunition and light.
Atmospheric
Carried by lighting and environment design rather than action.
Zombies
Undead enemies in numbers usually with scarce supplies.
Walking Simulator
Exploration and narrative with little or no mechanical challenge.
Post Apocalyptic
Set after a collapse and built around scarcity and ruins.
Dark Fantasy
Fantasy with a grim tone and a hostile world.
Thriller
Sustained tension and pace rather than outright horror.
Party & Tabletop
Party Game
Built for a group in one sitting with minimal setup.
Family Friendly
Suitable for mixed ages with no explicit content.
Board Game
Tabletop games adapted for the screen and new designs like them.
Tabletop
Board card and dice games adapted for the screen.
Social Deduction
Players identify hidden roles by reading each other's behaviour.
Card Game
Play built around a deck and the rules that govern it.
Party
Short rounds for a group with rules anyone can learn instantly.
Minigames
A collection of short separate games rather than one long one.
Trivia
General-knowledge questions usually against other players.
Physics & Comedy
Funny
Humour is central to the design or arises from its systems.
Arcade
Short rounds with immediate rules and a score to beat.
Physics
Objects behave under simulated forces and that drives the play.
Comedy
Written to be funny rather than funny by accident.
Memes
Built on internet jokes and references.
Job Simulator
Ordinary occupations modelled as play.
Survival & Crafting
Survival
Managing hunger and shelter against an environment that depletes them.
Sandbox
Open tools and systems with no set objective.
Open World
A continuous map that can be crossed in any order.
Building
Constructing structures from placeable parts.
Crafting
Gathering materials and combining them into tools and structures.
Farming Sim
Growing crops and tending animals on a smallholding.
Open World Survival Craft
Survival and building across a large open map.
Base Building
Establishing and expanding a permanent home site.
City Builder
Laying out a settlement and managing its growth and services.
Mining
Digging underground for resources with hauling and cave hazards.
Chill & Cozy
Cute
Soft rounded art and friendly presentation.
Relaxing
Slow paced with no failure states and no pressure.
Cozy
Warm presentation at a gentle pace with forgiving systems.
Cooking
Kitchen work under time pressure from order to service.
Life Sim
Everyday living modelled in detail from work to relationships.
Colorful
Bright saturated palettes and high-contrast art.
Desktop Companion
Runs on the desktop itself rather than in a window.
Creature Collector
Finding keeping and training creatures to use in play.
Fishing
Catching fish usually at a relaxed pace.
Nature
Outdoor settings of forest wildlife and weather.
Cats
Cats appear as characters or as the subject.
Music
Rhythm and sound drive the play directly.
Runs & Roguelikes
Action Roguelike
Real-time combat across procedurally generated runs that restart on death.
Roguelite
Runs restart on death but some progress carries over.
Roguelike
Procedurally generated runs with permanent death.
Dungeon Crawler
Descending through connected rooms fighting and looting.
Bullet Hell
Dense patterns of enemy fire to weave through.
Procedural Generation
Levels or content are generated rather than authored in advance.
Difficult
High difficulty by design expecting repeated attempts.
Bullet Heaven
Large volumes of automatic attacks clear crowds of enemies.
Card Battler
Combat resolved by the cards in a deck the player assembles.
Deckbuilding
The deck is assembled during play card by card.
Auto Battler
Units are arranged before a fight that then resolves without input.
Souls Like
Deliberate high-risk combat with heavy penalties for a mistake.
Shooters & Fights
PvP
Players compete directly against each other.
Shooter
Ranged combat with firearms or their equivalents as the main mechanic.
PvE
Players face the game's own opponents rather than each other.
FPS
A first-person view with ranged weapons as the main mechanic.
Top Down Shooter
Ranged combat seen from directly above.
Hack and Slash
Melee combat against large numbers of enemies.
Arena Shooter
Fast ranged combat in small enclosed maps.
Twin Stick Shooter
Movement and aiming on separate sticks in every direction.
Team Based
Players take distinct roles that depend on each other.
Third Person Shooter
Ranged combat with the camera behind the character.
Looter Shooter
Ranged combat where defeated enemies drop progressively better equipment.
Beat Em Up
Advancing along a level fighting waves of enemies by hand.
Battle Royale
A large lobby shrinks to one survivor as the map closes.
Jump & Climb
Platformer
Jumping between platforms with precise timing and movement.
3D Platformer
Jumping in three dimensions with depth judgement as the challenge.
Puzzle Platformer
Platforming levels where each obstacle is a puzzle to work out first.
2D Platformer
Side-on jumping and traversal built on precise timing.
Collectathon
Levels hold large numbers of collectible items to find.
Precision Platformer
Demanding jumps with tight margins and frequent restarts.
Parkour
Moving through the environment by running climbing and vaulting.
Runner
Continuous forward movement with obstacles to avoid.
Puzzles & Mysteries
Puzzle
Progress comes from working out a rule rather than from reflexes.
Hidden Object
Finding specific items concealed in detailed scenes.
Escape Room
A sealed space with linked puzzles and one way out.
Point Click
Navigating and solving by clicking on the scene and its objects.
Logic
Deduction and rule-following rather than reflexes.
Detective
Following clues and questioning suspects to reach a solution.
Mystery
An unexplained event that the player works to explain.
Investigation
Gathering evidence and reasoning towards a conclusion.
Falling Blocks
Arranging pieces that descend at an increasing rate.
Strategy & Management
Strategy
Planning and resource decisions determine the outcome.
Idler
Progress continues while the game is closed.
Management
Running an operation and the staff and budgets it needs.
Turn Based Strategy
Players take turns with time to plan each move.
Incremental
Numbers grow steadily unlocking systems that make them grow faster.
Organizing
Sorting stocking and tidying as the main activity.
Shop Keeper
Running a shop from stock and pricing to customers.
Tower Defense
Placing and upgrading defences along a route enemies follow.
Economy
Trade and supply determine progress.
Turn Based Tactics
Squad-scale combat on a grid one move at a time.
Real Time Tactics
Small-unit combat in real time without base building.
Time Management
More demands arrive than there is time to meet.
Worlds & Adventures
Exploration
Travel and discovery are the content with little pressure.
RPG
Character progression through levels statistics and equipment.
Action Adventure
Exploration and story combined with real-time combat.
Action RPG
Levels and equipment progression with combat played in real time.
Immersive Sim
Detailed systems that allow several valid solutions to each problem.
Fantasy
Set in a world of magic and pre-industrial technology.
Sci Fi
Set in a future or in space on invented technology.
Space
Set beyond the atmosphere among vessels and vacuum hazards.
Medieval
Set in a pre-gunpowder period of castles and melee weapons.
Anime
Drawn and paced in the Japanese animation style.
Stealth
Avoiding detection rather than confronting the opposition.
Story Rich
Written narrative is the main content.
Speed & Sports
Sports
Team or individual competition modelled on a real sport.
Driving
Controlling road vehicles for racing delivery or travel.
Racing
Competition to finish a course first against players or the clock.
Esports
Balanced for organised competition with ranked or tournament play.
Automobile Sim
Cars modelled in detail down to handling and damage.
Flight
Piloting aircraft or spacecraft.
Combat Racing
Racing with weapons and obstacles used against opponents.
Score Attack
The final score is the objective.
Football Soccer
Football.
Transportation
Moving goods and people around a network.
Broad Strokes
Casual
Simple rules and short sessions playable without practice.
Action
Reflex-driven play built on movement and timing.
Adventure
Exploration and narrative progress with obstacles to work through.
Simulation
Systems modelled in detail from vehicles to whole businesses.
Indie
Made by small teams outside the major publishers.
Same Room or Same Server
Online Co-op
Cooperative play over the internet from separate places.
Local Co-op
Cooperative play for people at the same machine.
Local Multiplayer
Several players on one machine competitive or cooperative.
Co-op Campaign
A full story campaign designed to be played together.
Split Screen
One display divided between players at the same machine.
4 Player Local
Supports four players at one machine.
Massively Multiplayer
Large persistent worlds shared with many other players.
VR
Played in a headset with motion controls and room-scale movement.
Mmorpg
A persistent shared world with character progression and other players in it.
Asynchronous Multiplayer
Players take part at different times rather than in one session.
Controller
Full gamepad support including menus and setup.
Level Editor
Players can build levels and share them.
How It Looks
First Person
Seen through the character's own eyes.
3D
Rendered and played in three dimensions.
2D
Played on a flat plane seen side-on or from above.
Pixel Graphics
Drawn in deliberate low-resolution pixel art.
Third Person
The camera sits behind and slightly above the character.
Top Down
Seen from above with the whole area visible at once.
Cartoony
Exaggerated heavily animated art in a cartoon style.
Realistic
Modelled closely on real equipment physics or procedure.
Side Scroller
The view moves sideways as the player advances.
Stylized
A distinct art direction chosen over photographic realism.
2.5D
Two-dimensional play staged in three-dimensional environments.
Cartoon
Animated in a broad cartoon style with physics to match.
Isometric
An angled overhead view that shows depth without full 3D.
Hand Drawn
Artwork drawn and animated by hand.
Retro
Made now in the style of an earlier era of games.
More categories
- 1980s
- 1990s
- 2D Fighter
- 3D Fighter
- 4X
- 6DoF
- Abstract
- Action RTS
- Agriculture
- Aliens
- Alternate History
- Animals
- Archery
- Artificial Intelligence
- Assassins
- Asymmetric VR
- Audio Production
- Automation
- Basketball
- Bikes
- Billiards
- Birds
- Boomer Shooter
- Boss Rush
- Bullet Time
- Capitalism
- Character Action Game
- Character Customization
- Chess
- Choices Matter
- Choose Your Own Adventure
- Cinematic
- Class Based
- Classic
- Cleaning
- Co-op
- Cold War
- Colony Sim
- Combat
- Comic Book
- Competitive
- Conspiracy
- Cricket
- Crime
- CRPG
- Cyberpunk
- Cycling
- Dark
- Dark Comedy
- Dark Humor
- Dating Sim
- Decorating
- Demons
- Design Illustration
- Destruction
- Dialogue Heavy
- Dice
- Dinosaurs
- Diplomacy
- Dogs
- Dragons
- Dwarves
- Dystopian
- Early Access
- Education
- Emotional
- Espionage
- Experimental
- Extraction Shooter
- Faith
- Farming
- Fast Paced
- Female Protagonist
- Fighting
- Fmv
- Football American
- Free to Play
- Futuristic
- Gambling
- Game Development
- God Game
- Golf
- Gore
- Gothic
- Grand Strategy
- Great Soundtrack
- Gun Customization
- Hacking
- Heist
- Hentai
- Hero Shooter
- Hex Grid
- Historical
- Hockey
- Hunting
- Immersive
- Intentionally Awkward Controls
- Interactive Fiction
- Inventory Management
- JRPG
- Jump Scare
- Lgbtq
- Linear
- Loot
- Lore Rich
- Lovecraftian
- Magic
- Mars
- Martial Arts
- Match 3
- Mechs
- Medical Sim
- Metroidvania
- Military
- Minimalist
- Moba
- Mod
- Moddable
- Modern
- Motorbike
- Multiplayer
- Multiple Endings
- Music Based Procedural Generation
- Musou
- Mystery Dungeon
- Mythology
- Naval
- Naval Combat
- Ninja
- Noir
- Nonlinear
- Nostalgia
- Nudity
- Offroad
- Old School
- On Rails Shooter
- Outbreak Sim
- Parody
- Party Based RPG
- Perma Death
- Pirates
- Political Sim
- Programming
- Psychedelic
- Psychological
- Quick Time Events
- Real Time
- Real Time with Pause
- Remake
- Replay Value
- Resource Management
- Rhythm
- Robots
- Roguelike Deckbuilder
- Romance
- Rome
- RTS
- Sailing
- Samurai
- Satire
- Science
- Sexual Content
- Shoot Em Up
- Short
- Singleplayer
- Skateboarding
- Sniper
- Snow
- Snowboarding
- Sokoban
- Soundtrack
- Space Sim
- Spectacle Fighter
- Steampunk
- Strategy RPG
- Submarine
- Superhero
- Supernatural
- Surreal
- Swordplay
- Tactical
- Tactical RPG
- Tanks
- Tennis
- Text Based
- Time Travel
- Trading
- Trading Card Game
- Trains
- Turn Based
- Turn Based Combat
- Tutorial
- Typing
- Underground
- Underwater
- Utilities
- Vampires
- Vehicular Combat
- Vikings
- Villain Protagonist
- Violent
- Visual Novel
- Voice Control
- Volleyball
- Voxel
- War
- Wargame
- Werewolves
- Western
- Wholesome
- Word Game
- World War I
- World War Ii
- Wrestling