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A solo and co-op stealth heist for 1–4 players.
You and up to three friends have one night and one van. The owner is upstairs in bed. Everything you take has to leave through the front door without waking him - and the game is listening.
SHHH uses proximity voice chat, and it is not just for talking. The game measures how loud you actually are. A whisper is nearly free. A normal conversation slowly fills the Wake Meter. A laugh or a shout carries through the house and can end the night on its own. The tension does not come from the game telling you to be quiet - it comes from your friend panicking out loud two rooms away.
No microphone? The game is fully playable without one.
Fridges, televisions, washing machines and safes cannot be carried alone. One player can drag one slowly and noisily; two players carry it properly, one on each end, and have to agree where it goes. Co-ordinating a fridge down a dark hallway in a whisper is exactly the kind of trouble this game is made of.
The owner gets out of bed with a torch and starts looking. Hide in a wardrobe, under a bed, behind a curtain - but hiding is not safe: rustle, or speak, and he knows where you are. Get caught and he drags you to the garage and ties you up. A teammate has to work the knots loose before the lights go out, or your share of the night goes with you.
Every night is a contract: reach the target value, deliver the specific items the fence asked for, and get to the van. The fence takes his cut, the van is rented, and what is left is yours. Miss a payment and the run is over.
Money buys looks and nothing else. Nearly fifty playable characters to unlock - and not one of them makes you quieter, faster or harder to catch. Nobody joins your crew at a disadvantage.
Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer. The game does not use generative AI during gameplay and does not generate any live AI content.
End of the developer's description of SHHH: Don't Wake the House.Ranked by shared tags, then by score.
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A solo and co-op stealth heist for 1–4 players.
You and up to three friends have one night and one van. The owner is upstairs in bed. Everything you take has to leave through the front door without waking him - and the game is listening.
SHHH uses proximity voice chat, and it is not just for talking. The game measures how loud you actually are. A whisper is nearly free. A normal conversation slowly fills the Wake Meter. A laugh or a shout carries through the house and can end the night on its own. The tension does not come from the game telling you to be quiet - it comes from your friend panicking out loud two rooms away.
No microphone? The game is fully playable without one.
Fridges, televisions, washing machines and safes cannot be carried alone. One player can drag one slowly and noisily; two players carry it properly, one on each end, and have to agree where it goes. Co-ordinating a fridge down a dark hallway in a whisper is exactly the kind of trouble this game is made of.
The owner gets out of bed with a torch and starts looking. Hide in a wardrobe, under a bed, behind a curtain - but hiding is not safe: rustle, or speak, and he knows where you are. Get caught and he drags you to the garage and ties you up. A teammate has to work the knots loose before the lights go out, or your share of the night goes with you.
Every night is a contract: reach the target value, deliver the specific items the fence asked for, and get to the van. The fence takes his cut, the van is rented, and what is left is yours. Miss a payment and the run is over.
Money buys looks and nothing else. Nearly fifty playable characters to unlock - and not one of them makes you quieter, faster or harder to catch. Nobody joins your crew at a disadvantage.
Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer. The game does not use generative AI during gameplay and does not generate any live AI content.
End of the developer's description of SHHH: Don't Wake the House.Ranked by shared tags, then by score.
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This Job Sucks. You'll love it. Paranormal Cleanup is a multiplayer horror game where up to 4 players take on the role of cleaning company employees tasked with cleaning up trash in paranormal locations. You must work together to complete your mission, all while avoiding the relentless pursuit of the entities who try to hunt you down. Why is there Ectoplasm on the Ceiling? T
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The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh. The Gigastructure is an endlessly expanding building. Traps and a
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