Week in Review [19/09/22]
I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the report. The update this week will likely be closer to Friday.
- Bunny set now has the ID "bunny" and received 50 Cuteness bonus
- Added Pink Goblin achievements
- New runner function: throw_item(num,x,y)
- White Egg is throwable and aggroad nearby monsters
- Likely going to merge the item throwing and Merchant's Throw skill at one point and make them projectiles too
- "mluck" game and character events, also a "+M" text animation for the merchants who receive an item
-Snowball's freeze is pvp only now
- G.conditions.pickpocket
- Getting out of the bank now requires the bank to internally disconnect too, previously this was just for getting in the bank, when there's a system lag you can feel both connections. Also patched some common ways to get in or out of the bank through other means than a door.
- There's a new stat called `incdmgamp` - Incoming Damage Amp. - "cursed" and "marked" skills use them
- Cursed condition now decreases output by 20 - so it's much more effective against Priest's, damage output only drops to 5% by stats
- "3shot", "5shot", "cburst", "cleave", "shadowstrike" has a new response format, basically it's the first hit amplified with `.targets[]` and `.pids[]`
- "stomp" now returns the `.ids[]` that are hit
- New Monster: Harpy - New Ability: Warp on Hit - New Feature: Flies when charging
- Monsters don't spawn things now when they are disabled
- Dark Mage multiplier is 64 now, and there are achievements
- New Property: Impact Resistance / "phresistance" - Some monsters received varying levels of it
- New "condition" character event, but it doesn't trigger for everything yet, refactoring is in progress
- Status Resistance is integrated
- "bad" property on G.conditions is no more, they only have "debuff" now
- Monster Hunter sets have new resistance bonuses
- Some classes have new resistance bonuses
- Started re-balancing some monsters, once the new dynamics are set, could adjust the existing kill numbers on players if the final difficulty differences are more than 4X
This announcement was originally published by Wizard on Steam on Sep 19, 2022.
Open the original on Steam