Agrou Update 1.1.4
Hello, villagers!
We've got a great update for you today: 1.1.4!
To our Korean community: we have added a Korean translation to the game! We hope your experience will be even better now :) Many more translations will follow thanks to your hard work on our translation platform !
Once again, you sent us a lot of bug reports and suggestions, thank you so much! There is now a dedicated website for it: https/suggestions.agrou.fr
Here is the 1.1.4 changelog since 1.1:
- The Little Girl's field of vision has been greatly narrowed again, it is now a lot harder to identify Wolves without being spotted by the most attentive ones - The Hunter can't shoot anymore when he kills himself out of love - When Cupid shoots on only one player, he is now automatically linked to this person (there can't be only one lover anymore)
- Korean translation was added - When two people are targeted by the Wolves', the Witch now knows the identity of those two players - The message telling the Wolves' target for the Witch now displays during her whole turn or until she takes a decision - The text chat has been entirely reworked to be more intuitive - The role distribution algorithm has been tweaked so it less frequent to get the same role in multiple games in a row - The game's sound is no longer muted when the game is minimized - In the deck modification menu during a game, the previous deck is now saved so you don't have to re-add every role manually - In games with many players, cards are not displayed out of the screen anymore - Your nickname, title and gold are now displayed in the TAB menu - The whole game was optimized, some setups can gain up to 20 FPS - The main menu and night's songs have been changed (the previous ones could cause warnings on YouTube) - Only the Wolve' chat resets at the end of the night (lovers can keep writing without sending their message in villagers' chat) - When no key is assigned in controls, the "None" text is now in red - A kick sound is now played when you shoot the soccer ball - The soccer ball's color is now lighter so you can find it easier - The "Customization" button's color was modified so you don't forget to dress! - Customization categories are now sorted more logically - Dead players flied too often by accident, you now have to press space faster to fly - Seats' positions have been fixed - The Necromancer's chat now opens with T, avoiding a conflict with the lovers' chat when he is a lover himself - Private servers' passwords can now be typed directly (without using your mouse) - For clarity, there now are flags next to languages in the server creation menu - The volume of the sound played when the Angel wins has been reduced - A jump parkour has been added in Cavern of Belfalas, can you go to the hanging beam?
- The Tamer's dog had several issues and now behaves as intended - The Hunter can't shoot into space anymore - The Hunter can now shoots as intended if he dies the same night as the mayor - It is no longer possible for the Black Wolf to infect himself or a Wolve - When the mayor leaves the game, dead players can't be elected instead - When a player's lover get poisoned by the Witch, this player can't be protected by the Guard anymore - The fireplace now respawns normally when the Angel wins by a draw in votes - In the deck's modification menu, latency doesn't allow to add special roles twice anymore - Nicknames can't be seen as "None" anymore - The main menu can't be displayed during the loading of a game anymore - Turns' timers are now correct for every turns - The "Start the game" button can't be displayed during a game anymore for the host - The server creation menu now displays as intended on 16:10 monitors - The end screen can't be stuck anymore - A spot where you could be stuck in Helendor Village has been fixed - The mouse isn't automatically free anymore when you send a message with the Enter key - The "Clutch player" success now works - It is no longer possible to be stucked without the main menu displayed when the game launches
Thank you all, and have fun! Don't trust your neighbours!
This announcement was originally published by Osmose Studio on Steam on Aug 7, 2020.
Open the original on Steam