AI War 2
September 2026
5.838 Classic Returns
Full release notes [ https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_III#5.838_Classic_Returns ]here[/url]. On the surface, just a few changes. That said, in the Classic Fusion mod, Badger has…
5.834 Stack And Ward
Full release notes [ https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_III#5.834_Stack_And_Ward ]here[/url]. A number of bugfixes, and a couple of visual improvements. All of this is thanks to…
5.833 Pick And Watch
Full release notes here . Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes Some improvements to Load-and-Go mode. Your flagships should now fly to…
August 2026
5.832 Mod Visibility
Full release notes here . More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General Add "Load and Go" fleet order. This sets the Fleet into…
5.829 Abyss Correctness And UI Polish
Full release notes here . Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss Fix some Neinzul Sapper bugs Some minor Neinzul Sapper…
5.828 UI And Command Polish
Full release notes here . Various pieces of polish to the UI and the feedback for issuing commands. All of this is thanks to Badger. Enjoy! 5.828 Changelog General Opening the encyclopedia with only one unit type…
5.827 Additional Tutorials
Full release notes here . Lots of additions, including new tutorials and other improvements to the new-player experience. All of this is thanks to Badger. Enjoy! 5.827 Changelog General Fix some bugs with the…
June 2026
5.825 Intel Overhaul: Complete
Full release notes here . The intel menu's overhaul is now complete, and things are much more attractive and informative on that front. Also some forge of empires updates. This was all Badger, and the improvements are…
5.823 Multiplayer Lanes
Full release notes here . Okay, the multiplayer changes in this one were... intense to find. The good news is that I had some confirmation from at least one group that things were working great for them prior build. But…
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