Airships: Conquer the Skies

Version 1.2.13

David Stark

Changes, New Features and Balancing

Newly started or resumed multiplayer conquest games are now paused so you can have a look around before time starts ticking.

Option to allow multiplayer conquest to be paused by any one player.

Sponson clip increased from 1 to 2, and light sponson clip from 3 to 4.

Fixes

AI should no longer repeatedly build and scrap universities.

Fixed yet another pathing issue on Arch Linux. Advice for modders and fleet creators: only use letters A-Z, a-z, 0-9, -, and _ in ship names to be safe.

Background landscape in monster nests now always matches foreground landscape.

Fixed layout of multiple exclusive technologies in zoomed-out research screen.

Peace movement event in H&V now goes away if the war ends.

Fixed missing cultist sniper message.

Fixed German text layout issues.

New charges like triangle now display correctly in the decals list in the ship editor.

Modding

Boolean Bonusables now support cases.

Decals now have emitters that work the same as module emitters.

There is also now a new wiki for the game. There isn't a lot of information on there yet, but there's some useful modding guides and a collection of lore, and with your help, it can grow as a resource.

This announcement was originally published by David Stark on Steam on Jul 13, 2026.

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Airships: Conquer the Skies

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