Ascent Of Eternity

IMPROVEMENTS (BUILD 1.77.420.69.10)

Seventh Eye Studio

Character

  • More engaging flight animations.
  • New skeleton character mesh with ghost material and VFX glow + Trail. This is a part of modular equipment and classes to come!
  • Jump height increase. (Now able to clear monsters)

Monsters

  • New crowd pathing with RVO avoidance (aka removal of death ball). Enemies now group in a crowd and should get less stuck on walls.
  • Nerfed skull flying speed (skill issue).
  • Enemies now have increased elemental resistance multiplier for their elemental type.
  • Adjusted the level/type/tier scaling factor so that the start of the game is easier.
  • Slight increase in minimum enemy spawn distance.

Hardcore Mode

  • Menu state for hardcore selections (will no longer overlap with escape menu and mouse is correctly focused).
  • Starting attacks should now work on late joiners and they are now limited to only attacks.
  • No more duplicate passives.

UI

  • Ability hot bar cooldown counter and color change for better game experience.
  • Experience tool tip now shows amount/amount to level.

General

  • Removed EoS plugin files from steam build.
  • Fixed dependency vulnerability.
  • Sky atmosphere added for lighting in 4d and 6d.
  • Did some work on seeing if integrating dx12 is possible. Looks nice but doesn't run so nice.

This announcement was originally published by Seventh Eye Studio on Steam on Sep 9, 2026.

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Ascent Of Eternity

$7.10action · early-access

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