Battlefleet Gothic: Armada 2

Chaos Campaign Expansion now available!

Tindalos Interactive

Admirals!

We’re incredibly pleased to announce the release of the Chaos Campaign Expansion, coming with a massive free update featuring many improvements for all players!

Bring the galaxy to its knees in the Chaos Campaign Expansion , and enjoy a whole slew of new features coming in the free Campaign Improvements Update . These include new secondary objectives, in-depth campaign options, enemy A.I. Ultimate Powers, vastly improved fleet management (removing and moving ships as you please), and much more!

For a more detailed overview of what you can expect to see in the Chaos Expansion and Campaign Update, take a look at out our Chaos Expansion and Campaign Update feature overviews. Alternatively, you can check out the complete patch notes below for all the raw numbers and balance changes.

With the roadmap completed, we are now concentrated on the release of the New Chaos Campaign. Our next update will focus on making sure all this new content is working smoothly, so please continue to share your feedback - we carefully read our Steam community hub and official forum . You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D

Season 3 Starts Today!

For all you multiplayer warmongers, we have more good news! We’re delighted to launch season 3 of competitive play today. Top the ladders for portraits and unique frames to show off your rank and victories. The Season 3 rules are available here .

https://store.steampowered.com/app/1032370/Battlefleet_Gothic_Armada_2__Chaos_Campaign_Expansion/

PATCHNOTES

CHAOS Expansion specific - NEW FEATURES

New Chaos Grand Campaign!

Gifts of Gods unique feature

Chaos campaign secondary objectives:

Khorne: Blood For The Blood God!

Nurgle: Infectus Mission

Slaanesh: Dark Ritual

Tzeentch: Veiled Portal

NEW FEATURES

Swap ships between fleets

Dismantle an entire fleet

New Admiral upgrades at maximum fleet level

Admirals’ skills and upgrades can be customized

Invasions can be cancelled with Battleplans

Advanced System Panel

New campaign customization settings

New AI Ultimate Powers

New secondary objectives:

Assassination

Data recovery

Escort

Breakthrough

Siege

Take No Prisoner

BALANCING General Aircraft/Asteroid

Strike craft (Bomber, Fighter, and assault boat) speed raised by 50 points (except the Impaler ordnance which had its speed reduced by 50 points)

Imperial Navy Starhawk Bomber damage increased from 30 to 40

Space Marines Thunderhawk Annihilator Bomber damage increased from 60 to 80

Adeptus Mechanicus Starhawk Bomber damage increased from 30 to 40

Chaos Doomfire Bomber damage increased from 30 to 40

Corsair/Asuryani Eagle Bomber damage increased from 40 to 50

Drukhari Razorwings Bomber damage increased from 40 to 50

Tau Manta Bomber damage increased from 90 to 120

Demiurg Automated Bombing drone damage increased from 30 to 40

Asteroid fields damage increased from 10 to 20

Asteroid field now reduces the precision of any ship targeting a vessel inside of it by 20%

Overload Generator critical chance reduced from 300% to 50%

Reduced Lock-on critics bonus reduced from 100% to 50%

Reduced Tracking Sense critics bonus reduced from 100% to 50%

Imperial Navy

Imperial Navy Battleship Oberon cost decreased from 301 points to 286

Imperial Navy Battleship Emperor cost decreased from 343 points to 300

Imperial Navy Grand Cruiser Exorcist cost decreased from 300 points to 268

Imperial Navy Grand Cruiser Vengeance cost decreased from 261 points to 242

The order "Scanner" has been added to the Imperial Navy battleships Oberon and Emperor

Admech

Every Adeptus Mechanicus Cruiser troops number increased from 9 to 10 for every troop step

Adeptus Mechanicus Battleship Ark Mechanicus troops number increased from 15 to 16 for every troop step

Chaos

Chaos Double Barrel Heavy Lance Artillery damage increased from 12 to 14

Chaos Double Barrel Heavy Lance Artillery reload time increased from 8 to 16

Chaos upgrade "Warp Powered" morale damage increased from 50 to 75

Chaos Cruiser Carnage cost decreased from 178 points to 174

Chaos Cruiser Devastation cost decreased from 193 points to 178

Chaos Battlecruiser Acheron cost decreased from 224 points to 216

Chaos Battlecruiser Hades cost decreased from 195 points to 190

Every Chaos Grand Cruiser speed increased from 160 to 170

Chaos Battleship Despoiler speed increased from 160 to 170

Ork

Ork Mega Kannon Artillery reload time increased from 12 to 14

Ork Double-Barrel Mega Kannon Artillery reload time increased from 12 to 14

Ork Escort Brute cost increased from 32 points to 33

Ork Escort Ravager cost increased from 27 points to 28

Ork Escort Savage cost increased from 28 points to 29

Ork Escort Onslaught cost increased from 29 points to 30

Ork Light Cruiser Basha OrdzDaka cost increased from 95 points to 98

Ork Light Cruiser Basha OrdzGargDaka cost increased from 100 points to 102

Ork Light Cruiser Basha Urd Unki cost increased from 122 points to 126

Ork Cruiser Killa cost increased from 138 points to 141

Ork Cruiser Killa Stompa cost increased from 133 points to 137

Ork Cruiser Terror cost increased from 162 points to 167

Ork Cruiser Terror Stompa cost increased from 157 points to 163

Ork Battlecruiser Hammer cost increased from 158 points to 162

Ork Battlecruiser Hammer Stompa cost increased from 153 points to 158

Ork Battlecruiser Hammer Smaka cost increased from 150 points to 154

Ork Battleship Deadnot cost increased from 196 points to 202

Ork Battleship Deadnot Urd Unki cost increased from 311 points to 322

Ork Battleship Deadnot OrdzGargDaka cost increased from 210 points to 214

"Fragile" ship attribute now raises the critical chance suffered by the ship by +50% instead of +100%

"Fragile" ship attribute now raises the ramming damage endured by the ship by +50%

Asuryani

Asuryani Light Cruiser Wraithship II cost decreased from 197 to 187

Asuryani Light Cruiser Wraithship IV cost decreased from 197 to 187

Asuryani Cruiser Dragonship II cost decreased from 276 to 256

Asuryani Cruiser Dragonship IV cost decreased from 268 to 248

Asuryani Battlecruiser Phoenixship cost decreased from 352 to 332

Necron

Reactive Hull" attribute now cancels light critical effects every 30s instead of every 60s

Tyranid

Tyranid Double-Barrel Pyro-acid Artillery reload time increased from 5.5 to 6

Tyranid Heavy Pyro-acid Artillery reload time increased from 5.5 to 6

Tyranid Light Pyro-acid Artillery reload time increased from 5.5 to 6

Tyranid Pyro-acid Battery reload time increased from 5.5 to 6

Tyranid Super Heavy Pyro-acid Artillery reload time increased from 5.5 to 6

Tyranid Double-Barrel Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"

Tyranid Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"

Tyranid Light Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"

Tyranid Pyro-acid Battery accuracy decreased from "efficient accuracy" to "poor accuracy"

Tyranid Super Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"

Tyranid Escort Caustic Drone cost increased from 29 to 32

Tyranid Escort Strangler Drone cost increased from 27 to 30

Tyranid Escort Bio Plasma Drone cost increased from 29 to 33

Tyranid Escort Corrosive Vanguard cost increased from 33 to 37

Tyranid Escort Strangler Vanguard cost increased from 34 to 38

Tyranid Escort Corrosive Kraken cost increased from 44 to 48

Tyranid Escort Clutch Kraken cost increased from 38 to 43

Tyranid Escort Bio Projectile Kraken cost increased from 30 to 37

Tyranid Battleship Hiveship cost increased from 320 to 337

Tyranid Battleship Bio Tentacles Hiveship cost increased from 305 to 323

Tyranid Battleship Acid Infestation Hiveship cost increased from 371 to 392

Tyranid Battleship Bio Acid Hiveship cost increased from 317 to 336

Reduced Predator instinct Tyranid upgrade decreased from 50% to 20%

Tau

Tau upgrade "Experimental Thruster Manifold" now raises the speed of Tau Line ships to +15 instead of +25

Tau Protector Transport ship speed increased from 160 to 170

Tau Protector Escort Castellan speed increased from 200 to 210

Tau Protector Escort Warden speed increased from 200 to 210

Tau Protector Light Cruiser Il'Porrui "Emissary" Dal'Yth speed increased from 160 to 170

Tau Protector Light Cruiser Il'Porrui "Emissary" Bork'An speed increased from 160 to 170

Tau Protector Light Cruiser Il'Porrui "Emissary" Sa'Cea speed increased from 160 to 170

Tau Protector Cruiser Lar'Shi'Vre "Protector" T'Olku speed increased from 160 to 170

Tau Protector Cruiser Lar'Shi'Vre "Protector" Vior'La speed increased from 160 to 170

Tau Protector Battleship Or'Es El'Leath "Custodian" speed increased from 160 to 170

Tau Merchant Escort Orca speed increased from 160 to 170

Tau Merchant Escort Messenger speed increased from 200 to 210

Tau Merchant Escort Defender speed increased from 160 to 170

Tau Merchant Light Cruiser Il'Fannor Ke'Lshan speed increased from 120 to 130

Tau Merchant Light Cruiser Il'Fannor Dal'Yth speed increased from 120 to 130

Tau Merchant Cruiser Lar'Shi Vash'Ya speed increased from 160 to 170

Tau Merchant Cruiser Lar'Shi Tolku speed increased from 160 to 170

Tau Merchant Battleship Gal'Leath Vash'Ya speed increased from 120 to 130

Tau Merchant Battleship Gal'Leath Bor'Kan speed increased from 120 to 130

Tau Auxiliary Escort Nicassar speed increased from 160 to 170

Tau Auxiliary Cruiser Demiurg Bastion speed increased from 160 to 170

Tau Auxiliary Battleship Demiurg Stronghold speed increased from 120 to 130

Tau Auxiliary Battleship Kroot Warsphere speed increased from 120 to 130

Tau Railgun Battery Weapon damage increased from 8 to 10

Tau Railgun Artillery damage increased from 4 to 5

Tau Light Ion Cannon Battery Weapon damage increased from 8 to 10

Tau Ion Cannon Turret damage increased from 4 to 5

Tau Ion Cannon Coaxial damage increased from 4 to 5

Tau Ion Cannon Artillery damage increased from 4 to 5

Tau Heavy Railgun Coaxial damage increased from 4 to 5

Tau Heavy Railgun Battery Weapon damage increased from 16 to 19

Tau Heavy Railgun Artillery damage increased from 16 to 19

Tau Heavy Ion Cannon Coaxial damage increased from 4 to 5

Tau Double-Barrel super heavy Railgun damage increased from 8 to 10

Tau Double-Barrel Railgun turret damage increased from 4 to 5

Tau Double-Barrel Light Railgun Turret damage increased from 3 to 4

Tau Double-Barrel Light Railgun Artillery damage increased from 3 to 4

Tau Double-Barrel Heavy Railgun Turret damage increased from 8 to 10

Tau Double-Barrel Heavy Railgun Coaxial damage increased from 4 to 5

Tau Double-Barrel Heavy Railgun Artillery damage increased from 12 to 14

Tau Double-Barrel Defensive Heavy Railgun Turret damage increased from 12 to 14

Tau Merchant Cruiser Lar'Shi Vash'Ya cost decreased from 200 to 190

Tau Merchant Cruiser Lar'Shi Tolku cost decreased from 210 to 200

RETAKES / ADDS / FIXES

Rework of the Invasions spawn probability and occurrence based on the player’s level

Tutorials (Prologue and Campaign) are not mandatory anymore to have access to all the campaigns

Replaced 'Attuned Lenses' with 'XV-46 Vanguard Battlesuit' - Manta bombers deal 1 assault action upon bombing

Fixed ShadowField bug when generator was in critical status

Rework of the Seeker Turrets upgrade: now applies to all Battleships

Rework of the Identification range upgrade: The ships that leave the range after an identification are marked and still visible

Reworked the fragile attribute: +50% crits taken instead of +100%

Corsairs take +50% ramming damage

Reworked Starpulse: Moved from Hull to Deck

Reworked the Tentacle skill: now applies a “marked” status to the targeted ship

Added new order column in stat unit + skill scanner on Emperor and Oberon

AI Action "Repair fleet" cost increased from 3 to 4

AI Action "Build defenses" cost increased from 4 to 5

AI Action "Assault trigger" cost increased from 4 to 5

Added a sound when the Impaler spawns

Chaos Blackstone Fortress Chaos Campaign cost has been reduced from 1035 to 517points

Improvement on the feedback regarding Regen (Hull + Troop & Upkeep not met)

Rework: Daemonic ritual can now be launched on target in "no casualties step" (green troop step)

Added: At least 1 Battleplan is now spawned in the end (victory) of a scripted mission that requires Battleplans in order to be achieved.

Modification of the number of battles waged for each ship level:

lvl 2: from 2 to 3 Battles

lvl 3: from 5 to 7 Battles

lvl 4: from 9 to 12 Battles

This announcement was originally published by Tindalos Interactive on Steam on Jun 24, 2019.

Open the original on Steam
Battlefleet Gothic: Armada 2

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