Battlefleet Gothic: Armada 2

Patch 15/07/19

Tindalos Interactive

Admirals!

We’ve put together a patch with a series of bug fixes, mainly addressing issues with the campaign and some faction specific abilities and upgrades. It's available right now, so check it out! As always, thank you very much for the great feedback.

Patch Notes

General Campaign

Several localization fixes

The hp percentage of a ship after a battle in campaign is no longer rounded down (to avoid an issue when finishing a battle at very low health)

Fixed a white box being displayed when using the transfer fleet UI on a fleet without a flagship

The retreat command is now properly available even if the combustion gauge is still refilling

Fixed a crash for the guest player in the campaign if using the auto-battle feature during an invasion

The AM Rad-Tempest device skill now displays properly

The guest now properly sees the amount of Gifts of Chaos remaining after the host recruits a Marked Admiral

Tyranid

Fixed Adrenal glands displaying the wrong area of effect

Fixed a crash when capturing a system with the Imperium AI superpower with the Infested space hulk Vanguard force

Fixed a localization and missing portrait during the secondary objective breakthrough against the Sons of Malice

Fixed some POI which where displaying the Devoured UI while it could not progress

Chaos

Fixed Raptors Cult Secrets POI

Ynnari Sacred Ground: now works as intended with the Gift of Chaos mechanic

The weapon critical chance gain on leveling a fleet is now working as intended

It is now possible to scuttle a ship if it becomes a drifting hulk after being in a mutiny state

Fix some localization issue in the customisation menu

A King's Head mission: Fixed a blocking issue where the cutscene would trigger two times in a row

Blind Rage mission: Fixed a blocking issue if you put the Phalanx in drifting hulk before Threxos’ arrival

Kill the Undying mission: If Maltrius dies during this mission, a game over is now properly applied

Imperial Refugees mission: The transporter ships in Imperial Refugees are now immune to morale changes to avoid an issue when in mutiny

Imperial Refugees mission: The transport ships can no longer spawn in each other

Legend of the Past mission: When Abaddon retreats, he is no longer blocked by his escort ships.

Legend of the Past mission: The objective to put the Maccrage Honor in a Drifting Hulk state now appears when the Maccrage shows up in the battle

Fixed the dialogue played when Drang’s ship was made into a drifting hulk

The Shards of Nyadra'zatha upgrade now has the proper icon and description

Imperium

Setting a new ship to the flagship position no longer causes an issue with gaining xp on the fleet

The Dark Throne mission: Droptime timers are now properly displayed during this battle

The Preparation for the End of Times objective can now be properly finished when using a fleet transfer

Necron

The Residual Absorption upgrade now properly cancels asteroid field damage

The Navigational Shields upgrade and its faction variants now properly cancels the damage caused by spore fields

The Residual Absorption upgrade now works as intended

This announcement was originally published by Tindalos Interactive on Steam on Jul 15, 2019.

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Battlefleet Gothic: Armada 2

$19.99multiplayer · real-time-tactics

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