Patch Notes - v0.8.1
Hey everyone!
We're back with another patch focused on squashing bugs, improving quality-of-life, and smoothing out some of the biggest issues you've reported. We've been digging deep into your feedback to fix everything from game-breaking combat bugs to annoying visual glitches.
Thank you for your continued support and for helping us track these down!
Patch Notes:
Improvements & Quality of Life
- UI Clarity for Quest Board: Added "REWARD" text above Shard rewards on quest items to make it clear its the reward, not a cost.
- Combat Rework: Reworked the Rabbit Attack Leap and Skeleton Throw Arm so they no longer stick to the player, requiring manual removal (which were hard to spot).
- Rewards: Corrected the gold amount displayed on the victory screen after completing extreme difficulty.
- UI Change: Moved the "Cancel Run" button to the top of the screen for better accessibility.
- General: Improved the general feeling and experience of the end-of-dungeon success screen.
- Investigable objects / hidden cache should always have at least one item.
- ‘Close Application' button added to the Maintenance screen.
Bug Fixes
Gameplay, Combat, & AI
- Fixed a major exploit that allowed players to cast spells while in the downed state. (which was fun but overpowered...)
- Fixed a critical bug where two players using Meat Hook on each other simultaneously could cause one player to get stuck in the ground and stretch.
- Fixed Tier 1 & 2 Heavy Leap so the attack path is locked in place, consistent with other two-stage projectiles (Tier 3 still correctly redirects and follows player around).
- Conjured Illusions will now correctly teleport with the player through one-way doors.
- Fixed an AI bug where enemies would target a distant training dummy instead of nearby players.
- Fixed a bug where using Poisonous Plunder on a teleporting Ghost of Chaos could teleport the player inside a non-walkable tile.
- Addressed a timing issue where the level-up animation triggered before enemy attack and death animations had finished.
- Stunned enemies will no longer perform Attacks of Opportunity.
- Fixed a bug where a character could get stuck between two cells during combat (possibly related to Opportunity Attacks).
- Players can now correctly throw potions from their storage inventory.
- The Electric Fence trap no longer incorrectly listens for movement in the Overworld.
- Fixed a soft lock where a player trapped by an Arcane Pillar could not damage it (and therefore got stuck).
- Fixed a bug where enemies were able to walk out of roots from the Black Flower.
- Fixed an issue where having Abominations in the end room could prevent completion of a daily run.
- Fixed a soft lock where a player trapped by an Arcane Pillar could not damage it (and therefore got stuck).
- Fixed an issue preventing a second Arcane Pillar from being cast on an enemy after mousing off and on again.
- Fixed a bug where bodies didn’t disappear if the enemy died during a 'dig' attack.
- Two-stage enemy attacks no longer continue targeting a player after they have been downed or killed.
- Tier 3 Heavy Goblins no longer re-target their attacks to aim at downed players.
- Fixed an issue where Purple tiles could be left behind from Summoner Ghoul Minions, persisting for multiple floors.
- Fixed a tracking issue with the 'ARENA CHAMPION' accolade
- Fixed a de-sync that could occur when two-stage skills re-target while being processed.
- Fixed camera error that could occur when opening the Dice Shop in a Multiplayer session.
Attack of Opportunity Bug fixes
- Stunned enemies will no longer perform Attacks of Opportunity.
- Indicator now appears and disappears at the correct times when Arcane Pillar is used on an enemy.
- Red line Indicator now displays for multiple players at the same time.
- No longer triggers when the player escapes the attack using a trap door.
- Pile of bones no longer display the attack indicator.
UI, Visuals, & Audio
- Restored the missing Victory Screen sound effects.
- Addressed remaining edge cases where purple tiles were still visible when they should have been hidden.
- Addressed an audio mixing issue where background music could drown out the narrator's voice at default settings.
- Fixed a bug where some enemies (like Abominations) would occasionally not show a health bar when hovered over.
- Sound options can now be changed in the menu even when the narrator is speaking during the tutorial.
Stability, Crashes, & Challenges
- Fixed a crash related to the level-up sequence.
- Fixed an "Invalid antiAliasing value" error when visiting the Dice Token Open Screen.
- Fixed a bug where the camera could get stuck on the dungeon entrance view.
Thank you for all your feedback; it has been invaluable to us. We read and log everything, so if you've reported something that isn't in these notes, rest assured we have it tracked for a future update!
Happy questing!
This announcement was originally published by Magicave on Steam on Nov 6, 2025.
Open the original on Steam