Major Gameplay Update!

Block Catching's New Sanity System
Summary
Your Sanity depletes based on your activity in the match, as it drains to 0 , your fear grows until it becomes impossible to hide and can be scented across the map, making your survival far more difficult.
However you are not doomed, Sanity Orbs are spawned at random all over the place, consume one to maintain sanity, but beware, the Catcher can deny any Sanity Orbs that it comes across.
Gameplay
Sanity Maintenance - Collect Sanity Orbs at the right time, Idling for too long increases Sanity Loss
Sanity Negative - The Catcher can hear you once your Sanity depletes to 0.
Sanity Orb - Recovers Sanity
2nd Map Completion & other improvements
The 2nd map, The School is officially completed and will be available in the full version!
After putting the map together, multiple rounds of testing were conducted with our testers, bug fixes & improvements were made to not only the map but the game such as:
Credit panel, lobby music (by WillOWisp Prod) have been added into the lobby scene and other small detail improvements to the atmosphere of the game.
(The School: Open Field)
Demo V2
Sanity System & other improvements has been updated to Block Catching Demo and is now playable!
Demo will be opened for over 2 weeks.
This announcement was originally published by Justus Yew on Steam on Jul 16, 2026.
Open the original on Steam