Blood: Refreshed Supply - Beta Update Notes (1/15/2026)
Blood: Refreshed Supply - Beta Update Notes (1/15/2026)
Fix for flares being able to hit things behind walls Be sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well Corrected sector fx / phase behavior Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation Exposed "fatality" logic to scripts. Restored self-reviving during "fatality" state in multiplayer. Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer. Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding. Various weapon wheel tweaks for a more intuitive experience.
Please note that these fixes may be adjusted before the time of official release for all platforms. Changes and feedback from this beta release may be reflected in future updates. Thank you for your support and feedback!
Thank you!
- Team Nightdive
This announcement was originally published by Nightdive Studios on Steam on Jan 16, 2026.
Open the original on Steam