[V3.0 Major Update + DLC Page Revealed]
The DLC page is now live, with an official release on September 24: https://store.steampowered.com/app/3913000/DLC
CH1. Improvements
CH1.1. Key Improvements
Added the Auto-Assemble feature, which automatically equips items from Storage based on a set priority order
During firefights, enemies now fire with dynamic spread based on difficulty (they no longer lock onto the player perfectly and have their own targeting logic), making firefights feel more natural
Added the Auto-Send feature, which automatically sends gifts to characters based on a set priority order
The mecha energy loss caused by taking hits, sudden stops, and crouching has been greatly reduced, and mecha mobility has been improved. In addition, players now have a guaranteed minimum speed while sprinting, so they can never become completely immobile.
Combat HUD: Off-screen indicator arrows for four categories — real players, allies (Combat Support Units), enemies, and markers
The Crafting screen now features item search and tag filtering (types and tags are displayed together, with types distinguished by cyan)
CH1.2. AI Improvements
Friendly AI no longer paces back and forth in place
Friendly AI using mortars and other projectile weapons no longer gets stuck by wall obstruction checks
When out of sight, enemies can only lock on to the player's approximate distance
CH1.3. Interaction Improvements
Hovering the mouse over an item now correctly displays the available target slots (if any)
The Disassembly screen now shows the expected disassembly quantity
Improved the character combat panel, which can now display lines from multiple characters at once
Improved the top notification panel, which can now display multiple notifications at once
Improved the mission deployment flow, allowing single-character mode to deploy directly
CH1.4. Other
Handled accidental interactions when multiple interactable items are too close together
In peripheral combat, collecting enemy materials now requires manually looting corpses
Improved the precision of trees and other environment assets
Tuned the values of the directed fusion mechanic
Fixed layer issues on some bullets
Added distance attenuation to sound effects, and reworked the explosion, footstep, water, foliage, crate-opening, and detection sounds
Overhauled explosions, smoke, screen shake, materials, and textures; reworked water reflections and waves
Improved the camera feel in Dungeon Mode
Fixed an issue where characters returning from the perimeter could exceed the deployment limit
Recoil tuning: no recoil when crouching at sandbags or staying inside cover
The character upgrade screen now shows the previously chosen upgrade
CH1.5. Performance
Optimized the AI algorithms to reduce the resource cost of enemy swarms
Added an LOD system that releases resources based on player distance
Other optimizations, such as physics collision and load order
CH2. Bugs
CH2.1. Combat
Fixed bullets passing through walls due to minimum range checks, and hitting targets behind the player within minimum range
Fixed issues where mixer errors caused sound effects to be too loud or completely silent, and improved unnatural distance attenuation on explosion sounds
Fixed abnormal lock-on angles when arc weapons fire multiple arcs
Fixed abnormal chain reactions caused by bullet explosion effects
Fixed shield-type enemies being immune to electric elemental reactions
Fixed abnormal cases such as shield HP continuously increasing
CH2.2. System and Other
Fixed an issue where refreshing crafts with action points could empty the stock
Fixed an issue where dragging items in reverse could place them into unsuitable slots
Fixed various fusion defects (for example, the Howitzer fusing bullet explosion-related modules)
Fixed UI sound effects and effects being out of sync in some cases
Fixed an issue where items automatically transferred between storages caused unexpected storage behavior
Fixed a series of minor numerical errors caused by floating-point precision
Fixed an issue where purchasing furniture could grant furniture material boxes before the Disassembly factory was unlocked
Fixed equipment UI blocking chibi portraits
This announcement was originally published by 中子星游戏研究所 on Steam on Sep 21, 2026.
Open the original on Steam