CaveVox

Devlog #7: Demo

RAD Team

Hello everyone!

The demo is available starting today, October 10, and will also take part in the Steam Next Fest: October 2025 from October 13 to 20! In this demo version, you can explore the first 5 dungeon levels solo, experience the atmosphere, and see the current state of the game.

Later, in Q4 2025, the Early Access release is planned — where you’ll be able to play in co-op with friends! Your feedback and reactions are extremely important to me, so please play, share it around, and leave your impressions!

Changelog:

  • Tested on a 1GHz GPU — runs at 30–60 FPS on low settings; stable 60–80 FPS on a 2GHz NVIDIA GTX 1070 at high settings.
  • Added mouse settings for X/Y sensitivity and inversion.
  • Added a control guide panel in the main menu.
  • Fixed lighting reflections and light loading (though object or chunk loading may still be visible).
  • Fixed room generation bugs on certain levels.
  • Improved general item placement — items can now appear on the floor, ceiling, wall, or in corners.
  • Added small item generation — for example, objects can now spawn on tables, inside crates, or on top of them (and this will extend to other surfaces for specific items).
  • Added new props: Green-lit brazier, Bookshelves, Books, Bottles, and Bowls.
  • Added EULA license for the game.
  • Updated and expanded localizations.

If you find any bugs, please report them in the Discord channel under the #bugs section, or let me know in any other way.

This announcement was originally published by RAD Team on Steam on Oct 10, 2025.

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CaveVox

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