Update 1.9 – New Contract, New Curses & More
Greetings Thieves,
I hope you are all doing well! I'm happy to say Cloak And Coin has another brand new update available for you all to try out! Update 1.9 is now available for download and includes a lot of changes that are finally ready for you all to experience, starting with arguably the most exciting one:
New Contract: Mind Over Metal
A previously abandoned dwarven forge deep in the mountains has been given new life in order to begin the production of prototype Sentinels, designed from the ground up to put an end to the Thieves Guild. It's your job to infiltrate the forge and steal the prototype before development can continue.
I really love this new contract and its general theming and design. As a big fan of dwarves as a whole, I wanted to do my own spin on what I imagine when I hear the words: Dwarven Forge .
Mind Over Metal is now available in both Career Mode across all difficulties and Contract Maker. Alongside this are a whole host of other gameplay improvements, changes and bug fixes.
New Curses:
I've also spent some time working on new Curses that I think will continue to add replayability to Career Mode across all difficulties:
- Reduced Player Speed - Reduces Player walking speed by 10%.
- No Team Lives - Not much else to infer here, but this will be a guaranteed Curse during Elite difficulty in Career Mode going forward.
- No Threats - For Players who want to explore the contracts, or learn how some of the objectives work. This removes all enemies from a contract. Does not count towards specific achievement progress and is only available in Contract Maker.
Update 1.9 Patch Notes
Gameplay:
- Added the new Mind Over Metal contract to the available contract pool across all difficulties.
- Added two new secondary objectives, Steal Fine Wine and Steal Golden Skull.
- Added all new Curses to the existing Curse pools in Career Mode.
- Increased the chances of more than one Curse appearing on Hard Difficulty during Career Mode.
- Guaranteed the No Team Lives Curse on Elite Difficulty during Career Mode.
- Updated the visual models for Skulls and Gold Bars to their final versions.
- Added even more audio variations for all items that can be picked up.
- Increased Guard patrolling speeds across all difficulties.
- Made some minor visual changes to the Gunpowder Gambit contract, including adding more props, details and slightly re-adjusting the lighting.
Bug fixes:
- Fixed an issue where Chase music would sometimes not stop even though no Players were being chased.
- Fixed an issue where starting a new Contract in the Rogues' Den would sometimes reset Players' music audio volume level.
- Fixed an issue where the multipliers would occasionally not work on the Ledger Of Lies finale heist.
- Fixed an issue where Gunpowder would not always spawn touching the ground during the Gunpowder Gambit contract.
- Fixed an issue where NPCs could sometimes get stuck and never re-initiate their patrol.
- Fixed an issue where countdowns would sometimes not center on Players' screens properly.
As always, if you’d like to report bugs, share clips, or chat with me and other Thieves, you can join the community here.
Happy heisting,
netDOT
This announcement was originally published by netDOT on Steam on Aug 8, 2026.
Open the original on Steam