Co OPERATION: MultiTurn

v0.7 - New Game Mode & Gameplay Improvements

Mind Feast Games

Demo v0.7 of Co OPERATION: MultiTurn is now live! There are a lot of changes and improvements. Below is the full list. You can let us know what you think of the new updates over on our Discord .

New gameplay option: “Thinky” and “chilled” modes. When starting a game session, choose to have 4-turns-per-round, 2-turns-per-round or even 1-turn-per-round. This is a significant gameplay option. The orig game makes you think 4 steps ahead. Maybe you want to have a more chilled session or play with a younger family member? Choosing to think 2 steps ahead each round is more simple and more chilled. Now you can decide each time you play.

Music change: We’re still using music by Jazz artist Jim Rattigan. To play it safe we’re now only using music that he has both written *and* self-released. This is to avoid any possible licensing disputes in the future.

Dynamic narrative: Patients now have “mini story arcs” which activate and progress, depending on player-actions.

Gameplay: you can throw objects over the heads of patients who are in a bed.

Gameplay: you can reuse a bed multiple times in a single round if you want to be super efficient.

Gameplay: you can throw objects over Cammy the chameleon whether they are in bed or not. Which makes sense, they're quite small.

Art: Medicines and their respective clipboards (next to the beds of patients) jump up and down to communicate that someone needs that thing..!

Art: More interesting and characterful idle animations when you input all your actions as “wait” aka don’t do anything in a round.

Art: healed patients have a happier icon in the narrative UI panel.

Onboarding: level loading hints added so new players better understand what to do.

Optimisation: Quicker loading times.

Bugfix: The level hub/shop correctly displays the name of the last ward in the results panel

Bugfix: when voting on item locations, the “ready” button can’t be accidentally pressed multiple times.

Bug fix: characters and objects spawn correctly and don’t do a “glitch in the matrix” double-spawn.

Bug fix: Characters who start in bed still actually have legs when spawning.

Bugfix: Our WIP translation option has been completely disabled (again!) - meaning that English is always chosen, even if your Windows is set to a different language. In the future we hope to have various language options.

Various optimisations and bugfixes.

For Modders:

Debugging improvements - errors are now clickable and will take you to the relevant line in the relevant script.

MP3 sound support added.

Tweens can be defined in YAML

More flexibility on when to start and stop sounds

Scripts can access more of each others' global variables.

Moves entered now available to Lua

Various optimisations and bugfixes.

This announcement was originally published by Mind Feast Games on Steam on Sep 5, 2024.

Open the original on Steam

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