11/08/2026 Update
Hi all,
Thanks for your patience with this first week. As always, we appreciate the bug reports, feedback and support you guys have been giving us.
Changes
- Improved performance throughout the game
- Monsters will now stay away from a revived player's position for a brief time (difficulty dependent)
- The Lantern now has to have chased a player for at least a few seconds before he can use his lantern (no more instant flashbangs)
- Destroyed a railing on the front tower of the Erebus
- Removed the ability for AI to search inside small bathrooms after they break down the door (allowing players to hide behind the door)
- Shaders are now pre-loaded to prevent stutters and low FPS mid-game
- Added a new option to reduce the volume of some loud ambient noises (rain, helicopter, engine, blizzard)
- Added a new option (WIP, not everything is affected yet) that will reduce the game sounds when players are voice chatting nearby
- Players ambient interest lowered (reducing the desire for the AI to go to players doing nothing of interest)
- Objective interest has been increased (AI are more likely to visit an objective that requires input)
- The lantern's footsteps have been increased
Fixes
- Fixed an issue where the hell cosmetic was awarded for completing hard
- Fixed an invalid icon for the Gradient Beanie cosmetic
- Fixed players clipping through many walls during kill animations
- Fixed items falling through some floors
- Fixed items falling through drawers once closed
- Fixed a problem with the snow truck not allowing players to enter it correctly (and subsequently being stuck to the outside during the escape)
- Fixed players floating when crouching on stairs
- Fixed inventory items not getting left behind on escape
- Fixed players because able to get stuck in the submarine bay
- Fixed players getting stuck in spots after lighting fires
- Fixed issues causing monsters to "camp"
- Fixed an issue where the radar array objective state was not being shown correctly, allowing autopilot to be used
- Fixed a desync when unlocking containers with the blowtorch
- Fixed a blowtorch spawn being incredibly difficult to pickup
- Fixed a bug allowing multiple players to interact with a keyboard at the same time, resulting in them becoming stuck
- Fixed an issue with fire sounds
- Fixed 3D rain sometimes being off when restarting the match from the lobby
- Fixed a bug that allowed players to have multiple items in their hands at the same time
- Fixed a bug that allowed players to hold items with the wrong hand pose
- Fixed an issue causing water to be visible in the ship when getting revived with defibs
- Fixed AI being able to kill through door
This announcement was originally published by Valko Game Studios on Steam on Aug 10, 2026.
Open the original on Steam