Update Information
Hey everyone,
We’ve been reading through your feedback across reviews and discussions, and we want to start by saying: thank you. It’s been incredibly valuable, and we’re actively working on improving the game based on what you’ve shared.
Our first step is a smaller update focused on addressing some of the most commonly reported issues. This includes:
- Improving weapon auto-aiming
- Making defense and parry mechanics (especially against bullets) more consistent and clearer in their feedback
- Cleaning up various meta/UI presentation elements and other smaller fixes
Alongside that, we’re deep into work on a much larger update. This will be a significant overhaul of how meta progression works. We’re introducing a new system where you collect orbs that unlock features, gear, katanas, and abilities. The goal is to make progression feel more rewarding, structured, and meaningful.
We’re also working on a third biome with new enemies and bosses. This is a bigger addition and will take more time, so the meta progression update will most likely come first.
To be clear: we are absolutely not abandoning the project. We’re taking the time needed to properly address your feedback and push the game in a much better direction.
And for any type of feedback or ideas we love everything we have seen, so keep posting and letting us know what you think!
Thanks again for sticking with us and helping shape Cursed Blood
This announcement was originally published by David Marquardt Studios on Steam on Apr 8, 2026.
Open the original on Steam