Dark Descent Full Release & Version 1.0 Update
Dark Descent has officially left Early Access! Version 1.0 is finally live, bringing in wave of new content, QOL improvements, and a ton of bug fixes. I want to say a huge thank you to everyone who played during Early Access and helped me shape the game into what it is today. Check out the full changelog below:
Dark Descent v1.0 Changelog
Enemies:
- Added 1 new enemy found in the Industrial Basement: Barebones
- Made it so Riff can now deal damage if you are in his music radius for too long.
Items:
- Added a new item: Geiger Counter
- Added a new item: Adrenaline
- Added a new item: Pipe Bomb
- Made it so you can slam the Guitar, dealing massive damage.
- Added item tooltips.
Cosmetics:
- Added a new mask: Tactical Mask
- Added 2 new suits: Snowy Suit and Lemon Suit
Features:
- Added the ability to change other players' voice chat volume.
- Added the ability to kick players (only the host can kick).
- Added acceleration and deceleration for player movement (suggested by Hammy).
- Smoothed out the headbobbing.
- Made it so gold can be found as an item lying on the ground (a Coin which gives 20 gold, and a Gold bar which gives 50 gold).
- Added a master volume slider.
- Added a brightness slider.
- Added support for ultrawide resolutions.
- Added exit signs above exit doors (not in all environments).
Bugs:
- Fixed bugs regarding saving cosmetics and gold.
- Fixed a bug that caused the security turret to sometimes spawn in the ground.
- Fixed issues regarding some enemies not being able to lose players.
- Fixed a bug where you could interact with things through walls.
- Fixed a bug where dying while in Riff's radius would cause the music to still play after reviving.
- Fixed a bug where dying while being attacked by Glare would cause you to still take damage after reviving.
As a bonus, I also made new Steam avatar featuring the new enemy!
This announcement was originally published by Plaga on Steam on Jun 25, 2026.
Open the original on Steam