Demonic Episode – Version 1.0 (Final Release)
New Content
Playable Intro & Tutorial Overhaul
- Completely new intro map
- Classic tutorial removed
- The intro is now fully playable and integrates all tutorials directly into the gameplay
New Story & New Branding
- The story has been completely reworked
- The new story is reflected both in the in-game texts and in the updated Steam store presentation
New Demon
- A new werewolf-like demon can now appear
- Like all other demons, this enemy features a unique ability and AI
- If the werewolf is present on the map, no flying demons will spawn, as its special ability already provides enough challenge
New Maps & Adjustments
- The brand-new map “Lost Cathedral”, including its variations, is now playable
- “New Hope Cemetery”: Level design has been adjusted in certain areas
Perk System
- Fully implemented perk system
- Perks can be purchased in multiple tiers; each tier requires soul coins to unlock
- The type and percentage bonus of a perk are selected randomly (e.g. a level 2 perk may increase a character’s stamina by 20%)
- Perks can be sold again for soul coins depending on their quality
New Riddle & Riddle Improvements
- The new “Stone Cage” riddle can now appear in Phase 1
- Circle riddle redesigned to be easier to understand and more multiplayer-friendly
Lobby Overhaul
- Completely new UI for player selection and server settings
- New player selection
- Character skills are now showcased in a short video.
- Full UI redesign for players and servers
- Integration of the new perk system
- Significantly improved usability
New Minion
- In Phase 2, a new minion can now appear, which must be sacrificed at the ritual site as usual
Level-Up System Overhaul
- XP distribution completely reworked: lower levels require less XP to level up, higher levels require more
- You now receive 15 soul coins per level-up, which can be used to unlock new perks
Twitch Integration
- Streamers can directly connect their Twitch channel to the game
- Viewers can trigger in-game events via chat commands
- Commands can be individually enabled or disabled
- Thresholds can be defined to determine when an event is triggered
- All available commands and their current status (available, unavailable, cooldown) are displayed in-game
Match End Outros
- A short outro is shown at the end of a match depending on victory or defeat
Subtitles & Options
- Subtitles implemented (tutorial)
- Separate subtitle option available in the settings menu
Gadget Improvements
- The speaker’s gadget now displays distances as numbers instead of an unclear distance curve
- The gadget’s range has also been increased
- Light technicians now visibly carry their light on their back, providing a clear visual indicator for other players that the standing light is available
New Achievements
- A total of 7 new achievements have been added alongside the new content
Engine Upgrade
- Upgraded to the latest version of Unreal Engine 5 (5.7.1)
Improvements
- Extensive performance optimizations
- UI hints are now easier to read thanks to new fonts and various other adjustments
- DLSS updated to the latest version and improved
- Improved performance of all playable characters
- Speaker gadget: Search area increased to make clues easier to find (depending on difficulty)
- Demon sounds: Slightly increased range and volume of several sound effects
- Weather effects disabled on medkits for better visibility
- Gameplay music volume slightly reduced
- Improved team car textures (mud, dirt, wear, etc.); the car is now cluttered with team equipment
- Improved German localization
- Dryland map: New jump-off points added on bridges for players and demons
- The mystical cloud appearing after the demon is awakened is now less bright
- Revised “How to Play” texts
- Slightly adjusted item highlighting
- Respawn time of flying demons increased
- Stamina recovery time significantly reduced and overall stamina duration increased
- Visual escalation: Many more small hell portals now appear on the ground, gradually covering the map in red sparks over the course of the match
- Item spawn rate for 1–2 players increased to make batteries, matches, and medkits easier to find
- Weather improvements: Vegetation now reacts more realistically to weather changes
- Medium class: Ritual sites are now much more visible thanks to ash spots that can only be fully seen by the Medium
- Locked doors that initially blocked access to additional areas are now unlocked by default which leads to more action-packed gameplay but can be disabled in the server settings
- Goat demon: Breathing sounds can now be heard from a greater distance
- Thought Devourer: The slowdown skill now has a slightly increased range
- Minion movement speed reduced to make them easier for players to catch
- Countdown timer at match start was reduced to 30 seconds
Bug Fixes
- Fixed various navigation issues for all demons
- Torch light flickering from a distance → fixed
- Witch missing footstep sounds in certain animations → fixed
- Gameplay music continued playing despite the end screen → fixed
- Goat demon unable to jump → fixed
- Weather effects affecting indoor areas → fixed
- Corrected incorrectly placed meshes in buildings
- Abandoned Factory: Players could spawn out of bounds after being grabbed by the witch → fixed
- Pickup particle effects were too bright → fixed
- How-to-play overview missing on Dryland and Forgotten Village maps → fixed
- Demon briefly continued moving during phase transitions before being reset → fixed
- Forgotten Village: Outdoor wind effects affected plants inside the cave → fixed
- Cameraman class could bypass the flying demon debuff by toggling night vision → fixed
- Flying demon could still attack players while they were downed → fixed
- In some situations, demon kill cutscenes played without sound → fixed
- Witch grab cutscene duration varied between maps → fixed
- In some maps, demon attack sound effects played during map loading → fixed
Thank you to all demon hunters, mediums, and survivors who have accompanied Demonic Episode on this journey.
Version 1.0 is not the end — it is the beginning of a new chapter.
Now go… and banish the evil!
This announcement was originally published by RecklessGames on Steam on Mar 5, 2026.
Open the original on Steam