DEMONOLITION
November 2025
October 2025
Patch 1.5
Hey everyone! We’re back with Patch 1.5 — focused on improving visual clarity, performance, and overall gameplay comfort. Changed Removed the screen shake caused by the huge demon (and the demon itself) on the Welcome…
Patch 1.4
Hello everyone! We’ve been listening to your feedback and present Patch 1.4 with new improvements and experimental changes. Balance and Experimental Waves Balance has been updated in 10-wave mode on Normal difficulty.…
Patch 1.3
Hello everyone! It hasn’t been long since the last update, and we’re back with more news — welcome Patch 1.3. Balance and Difficulty We’ve listened to your feedback and improved the balance in the 10-wave mode. Enemies…
September 2025
Patch 1.2
Rendering & Graphics Reworked lighting and shading: now using physically accurate smooth transitions. Improved lighting on the Graveyard map: added additional light sources. Enhanced Graveyard environment: new effects…
Patch 1.1
Hello everyone! It’s been a few days since the game’s release, and we’re here with the first news. We listened closely to player feedback and decided to add a difficulty selection system. Now you can customize the game…
Demonolition Release
It’s been just over a month since the demo release, and now we celebrate the full launch of Demonolition. We want to give a huge thanks to all our players for their feedback and support. Your input helped us fix issues,…
Pre-Release Patch Notes
Thank you all for your support! The full release is coming on September 24 , and it’s only possible thanks to you. But before that, here’s one more big step — the pre-release patch! Wave Modes You can now choose between…
Community Patch #3
Hey everyone! We’ve listened closely to your feedback and prepared another wave of changes for you! Balance Adjusted the balance of several weapons. Updated enemy wave balance. During matches, enemies now gain increased…
Community Patch #2
Welcome to Community Patch #2 ! Thank you all for your feedback — it helped us shape this update. Visuals : improved post-processing and a colder (gray) palette where weapons, enemies, and interactive objects stand out.…
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