Desecrators 1.0.9 - Crossfire
Highlights
Looping raid layouts Major improvements to raid generation Player stats and leaderboards New secondary upgrades
Changelist
Raids
- Added loops to all raids - Previously only one path could exist between two groups. Now multiple paths may exist.
- Expanded room entrance generation - Added new entrance types - Added many new room combinations - Added new tunnel types - Improved joins between large room entrances and tunnels
- Updated Abandoned Tomb and Drifting Orbital - Added new room types - Updated existing room types
- Added new cave room types
- Greatly reduced memory usage in large raids
- Improved generation time for complex raids
- Improved raid size consistency
- Major improvements to lighting - Improved indirect lighting - Improved lamp light sources - Lighting is overall softer and more precise - Softer ambient occlusion
- Reduced chance of teleports spawning in dropship rooms
- Phantom walls can now contain enemy generators
- Secret rooms can now contain phantom walls
- Fixed inaccurate gap detection for Ice Comet cave columns
- Fixed rare Galactic Treasury generation failures
- Fixed rare texture issues at hidden room entrances
- Fixed stretched, impassable entrances and other rare room entrance issues
Gameplay
General
- Equipped weapons now appear on player and rival ship models
- Flares now consume ammo of the equipped primary weapon
- Forcefields now reflect beam weapons
- Headlight no longer drains energy ammo
- Hazard level now multiplies run score
- Increased relic bonus for Gauntlet mode
- Resnic Analyzer now only appears among the first six upgrades
- Slightly reduced player ship speed
- Fixed Next Area Path ignoring teleporters in the dropship room
- Fixed inconsistent boss kill attribution
- Fixed projectile trap firing patterns desyncing at large entrances
Weapons
- Added new upgrades for: - Huntress - Multipine - Cycler - Cluster Bomb - Kraken
- Reworked weapon slots - Slot slots can now be purchased with credits - Slot price increases with each purchase - Slot pickups no longer appear in raids
- Reworked Ion Ray - Beam power now follows charge level - Decreased beam lifetime - Increased damage, including max charge damage - Increased fire rate and ammo cost - Increased cost from 60000 to 70000 - Improved FX and firing sound
- Armor penetration no longer benefits from player count scaling in coop
- Pillager hits can now trigger power core drops - Also fixes a rare issue where a raid would be missing a power pickup
Enemies
- Added Clustercraft enemy
- Adjusted Star Turret visuals
- Adjusted rival spawning
- Enemy mega mines now have a distinct detonation flare color
- Improved rival aiming and dodging
- Improved how enemy hearing is simulated across rooms
- Increased Manta weapon projectile speed
- Fixed inconsistent spawning for large crawler enemies
- Fixed enemies wandering into objective and teleport rooms
- Fixed rival wandering behaviour
- Fixed enemy escape behaviour using teleports incorrectly
- Fixed air enemies breaking formation prematurely
- Fixed inconsistent rival shield regeneration when far from players
- Fixed ground enemies missing room changes when snapping to ground
Graphics
- Improved debris FX
- Improved Autopulser projectile FX
- Improved muzzle flash lighting
- Improved performance for level lighting, debris and bubble FX
- Fixed view weapon barrels not receiving ambient light
- Fixed missing player engine flare on external cameras
Audio
- Improved melee enemy engine sound audibility
- Greatly reduced chance of important enemy sounds being cut off
- Improved sound culling for distant and occluded sounds
- Improved sound convolution and occlusion
- Improved room ambience propagation
Networking
- Improved ship movement network interpolation
- Improved pickup physics network interpolation
- Improved client disconnect handling
- Improved network packet performance
- Fixed shop purchases desyncing in coop at high ping
- Fixed incorrect coop respawn order
- Fixed a Steam networking memory leak
- Fixed Steam clients disconnecting during loading
- Fixed a rare error from enemy spawn FX during client disconnect
UI
- Added online leaderboard and player stats - Tracks detailed gameplay stats per player - Leaderboards for normal and gauntlet runs - Can viewed from in game or here: https://desecrators.woodhound.dk
- Added changelog viewer to main menu
- Coop post-raid screen now always shows shared scores
- Database now groups enemies by faction and weapons with upgrades
- Exopod pickups now appear on the raid map
- Player death messages now highlight killer and weapon
- Ship messages no longer fade out while the game is paused
- Stats button now opens the online player stats page
- Fixed homing and warning indicators behaving incorrectly
- Fixed map marker errors when player has no ship
Other
- Updated Unity version
This announcement was originally published by Woodhound on Steam on Sep 28, 2026.
Open the original on Steam