Desecrators

Desecrators 1.0.9 - Crossfire

Woodhound

Highlights

Looping raid layouts Major improvements to raid generation Player stats and leaderboards New secondary upgrades

Changelist

Raids

  • Added loops to all raids - Previously only one path could exist between two groups. Now multiple paths may exist.
  • Expanded room entrance generation - Added new entrance types - Added many new room combinations - Added new tunnel types - Improved joins between large room entrances and tunnels
  • Updated Abandoned Tomb and Drifting Orbital - Added new room types - Updated existing room types
  • Added new cave room types
  • Greatly reduced memory usage in large raids
  • Improved generation time for complex raids
  • Improved raid size consistency
  • Major improvements to lighting - Improved indirect lighting - Improved lamp light sources - Lighting is overall softer and more precise - Softer ambient occlusion
  • Reduced chance of teleports spawning in dropship rooms
  • Phantom walls can now contain enemy generators
  • Secret rooms can now contain phantom walls
  • Fixed inaccurate gap detection for Ice Comet cave columns
  • Fixed rare Galactic Treasury generation failures
  • Fixed rare texture issues at hidden room entrances
  • Fixed stretched, impassable entrances and other rare room entrance issues

Gameplay

General

  • Equipped weapons now appear on player and rival ship models
  • Flares now consume ammo of the equipped primary weapon
  • Forcefields now reflect beam weapons
  • Headlight no longer drains energy ammo
  • Hazard level now multiplies run score
  • Increased relic bonus for Gauntlet mode
  • Resnic Analyzer now only appears among the first six upgrades
  • Slightly reduced player ship speed
  • Fixed Next Area Path ignoring teleporters in the dropship room
  • Fixed inconsistent boss kill attribution
  • Fixed projectile trap firing patterns desyncing at large entrances

Weapons

  • Added new upgrades for: - Huntress - Multipine - Cycler - Cluster Bomb - Kraken
  • Reworked weapon slots - Slot slots can now be purchased with credits - Slot price increases with each purchase - Slot pickups no longer appear in raids
  • Reworked Ion Ray - Beam power now follows charge level - Decreased beam lifetime - Increased damage, including max charge damage - Increased fire rate and ammo cost - Increased cost from 60000 to 70000 - Improved FX and firing sound
  • Armor penetration no longer benefits from player count scaling in coop
  • Pillager hits can now trigger power core drops - Also fixes a rare issue where a raid would be missing a power pickup

Enemies

  • Added Clustercraft enemy
  • Adjusted Star Turret visuals
  • Adjusted rival spawning
  • Enemy mega mines now have a distinct detonation flare color
  • Improved rival aiming and dodging
  • Improved how enemy hearing is simulated across rooms
  • Increased Manta weapon projectile speed
  • Fixed inconsistent spawning for large crawler enemies
  • Fixed enemies wandering into objective and teleport rooms
  • Fixed rival wandering behaviour
  • Fixed enemy escape behaviour using teleports incorrectly
  • Fixed air enemies breaking formation prematurely
  • Fixed inconsistent rival shield regeneration when far from players
  • Fixed ground enemies missing room changes when snapping to ground

Graphics

  • Improved debris FX
  • Improved Autopulser projectile FX
  • Improved muzzle flash lighting
  • Improved performance for level lighting, debris and bubble FX
  • Fixed view weapon barrels not receiving ambient light
  • Fixed missing player engine flare on external cameras

Audio

  • Improved melee enemy engine sound audibility
  • Greatly reduced chance of important enemy sounds being cut off
  • Improved sound culling for distant and occluded sounds
  • Improved sound convolution and occlusion
  • Improved room ambience propagation

Networking

  • Improved ship movement network interpolation
  • Improved pickup physics network interpolation
  • Improved client disconnect handling
  • Improved network packet performance
  • Fixed shop purchases desyncing in coop at high ping
  • Fixed incorrect coop respawn order
  • Fixed a Steam networking memory leak
  • Fixed Steam clients disconnecting during loading
  • Fixed a rare error from enemy spawn FX during client disconnect

UI

  • Added online leaderboard and player stats - Tracks detailed gameplay stats per player - Leaderboards for normal and gauntlet runs - Can viewed from in game or here: https://desecrators.woodhound.dk
  • Added changelog viewer to main menu
  • Coop post-raid screen now always shows shared scores
  • Database now groups enemies by faction and weapons with upgrades
  • Exopod pickups now appear on the raid map
  • Player death messages now highlight killer and weapon
  • Ship messages no longer fade out while the game is paused
  • Stats button now opens the online player stats page
  • Fixed homing and warning indicators behaving incorrectly
  • Fixed map marker errors when player has no ship

Other

  • Updated Unity version

This announcement was originally published by Woodhound on Steam on Sep 28, 2026.

Open the original on Steam
Desecrators

$9.746dof · boomer-shooter

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