DOOM

Free Update 4 Available Now - Release Notes

id Software

DOOM's Free Update 4 is available now and brings a bunch of exciting new additions to the game, including Arcade Mode, new multiplayer modes, and classic DOOM modules in SnapMap! Here's a list of what's new:

Single Player

Arcade Mode Return to the critically-acclaimed single player campaign in this new game mode that has you competing against your friends and players from around the world for the highest scores. Fight like hell against demon hordes, with a fully unlocked arsenal of guns, Praetor suit upgrades, and runes. Earn medals and achievements, play on every difficulty, and challenge yourself with the new scoring system that rewards aggression and accuracy. Various fixes and performance tweaks

Multiplayer

2 New Modes

Possession – New team-based Prowler vs. Marine multiplayer mode.

Bloodrush – New free-for-all multiplayer mode.

Region selection in MP, allowing folks to matchmaker based on their preference

Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content.

General matchmaking improvements to Multiplayer

Added new voting system in playlists for multiplayer modes and maps

SnapMap

New DOOM Classic Campaign

Added Feature Pack Campaign mission, including new classic DOOM levels

Classic DOOM Content

New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.

Community Support

Community Curation system enables newly published maps to be reviewed and recommended by the community

Community HUB overhauled, which makes finding your favorite content easier

SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content

Custom Environment Creation

Detailed hotspot and tiling textured blocking volumes can be used to create custom environments

Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps

Massive update of new Hell and UAC environment props

Added new container object models

Additional Logic Tools

Copy content and logic from one map to Paste into another

Created multi-level campaign using Next Map Logic

Added Hazard and FX as a category of Spawners

Set color input added for all volumes and hazards

Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space

POI can now be set on spawner items

Authors can get precise camera position by previewing the camera view within the editor

Added set environment and fade to camera properties

Authors can set their editor view to ignore current module environment settings

Cylinder volumes can be used as shootable triggers

Added support for silent (no VO announcements) lockdowns

No longer need to set a DOOM ID to post to map leaderboards

Additional DOOM Single Player Consistency

Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun

Campaign-styled communication HUD elements

Editable interactable GUI

Additional FX and Hazards

Added Rune Tablet interactable

Publish maps with Campaign intro screen and lobby

Additional equipment pickup items

Add Static keycard and weapons props

Added setting to disable hit feedback sounds

Added setting to disable damage indicators

Added setting to disable AI teleport FX

Added Berserk power-up

Miscellaneous Fixes and Additions

Added additional armor and weapon customization skins

Added Revenant player demon

Usable volumes will now work in the front of doors

Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed

AI can now be affected by Blocking Volumes

Some props can have their FX toggled on and off

This announcement was originally published by id Software on Steam on Oct 19, 2016.

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