Doppel Hunter Playtest V0.3 Update
Doppel Hunter Playtest V0.3 Update:
List of Changes:
- Changed the main game loop so you have to get points each round to win. You score points for each player you eliminate.
- Score progress bar
- A few random bug/crash fixes. Meteors crashing the game (so inconsiderate...)
- Stuff now catches on fire to appease the pyromaniacs out there. Gotta feel that buzz
- Players are assigned a color for GUI purposes
- Changed the interaction with the custom game computers in the lobby so they are less... intrusive
- More things can get hit by cars and trains (This was a high priority for me. Need more Frogger action)
- Numerous small GUI and visual changes
What's Next??
- Starting to do some actual marketing (dragging my feet too much lol)
- Fix bugs as they get reported/found
- Create an absolutely absurd amount of game modifiers to make every game wild and unique
I will keep the playtest running open for a while, but I might end up cycling through some of the available game modifiers so new ones get tested more frequently.
Please submit any problems or thoughts to help the game progress/bring out the fun parts. I'm having a blast with this :)
This announcement was originally published by Egg Salad Studios on Steam on Feb 14, 2026.
Open the original on Steam