Drake Hollow

Combat Update: in testing

The Molasses Flood

Hello everyone!

We’ve been working on a lot of updates for Drake Hollow, and today we’ve just released a preview of the work we’ve been doing. This update is focused entirely on the combat experience. We’ve heard your feedback, read user reviews, and hope this helps address one of the main areas that people have felt wasn’t delivering.

If you want to check it out, you can simply right click on the game, get properties, and select the tmf_release_test from the Betas section:

So… that’s how you get it, but the more important question is… what’s in the update?! Glad you asked! Here’s a list of the highlights:

Added camera lock on

Added the ability to parry attacks

Added a new attack type: charge up attacks. Hold attack to charge, release to fire a large AOE attack

Added ability for specific attacks to break blocks

Added a new enemy type: Exploding Grunt

Added Soothing Vines: they heal near by enemies until destroyed

Added Aether Vines: they buff near by enemies with Aether Shields until destroyed

Added Volatile Vines: they explode when damaged

Added Angry Vines: they fight back!

Updated raid targeting prioritization. Now instead of targeting the nearest improvement, enemies will target the highest value improvements that they can path to.

Added I-Frames to dodges and jumps

Added a blocking attribute to weapons, that scales block power with weapon strength

This is a preview, and we know there are some issues. We also know there are likely issues we don’t even know about… so if you encounter a bug, have some feedback, or want to leave a suggestion, either swing by our discord , or fill out a report via this survey .

Thanks for playing, and we look forward to hearing from you!

This announcement was originally published by The Molasses Flood on Steam on Feb 9, 2021.

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Drake Hollow

$29.99adventure · exploration

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