Weekly Status Report
To-do Patch v0.8
Attention: All changes are for the upcoming v0.8 build.
Simulation, Strategy & Management
▰▰▰▰▰▰▰▰▰▱ 98%
NPC Relations & Events
▰▰▰▰▰▰▰▰▰▱ 98%
Added villagers dropping carried item when reaching destination Added items to all production buildings Added villagers being in workplace when entering village Added deduplication logic for prisoners Removed predefined villagers as workers Changed prison door into passable door Fixed freeing prisoners not working correctly if village does not belong to player Fixed not loading map / enemy npcs correctly Fixed spawning in prison of village when entering village Fixed paths not leading to entrance of windmill Fixed wrong artificial map of tavern Fixed navigation mesh not considering trees of terrain Fixed candles not being considered in navigation mesh Fixed appearance of prisoner changing sometimes when put into prison Fixed prisoners moving out of prison Fixed prisoners working that are not assigned workers Fixed being able to select villager when incorporating prisoner Fixed being able to select villager when selecting prisoner for ransom Fixed being able to assign prisoner as master of buildings
New Content & Requested Features
▰▰▰▰▰▰▰▰▰▱ 98%
Added starting abilities / equipment to classes Added new campaign quests Added converter for campaign to new data structure \[WIP] Changed campaign order to introduce to the new village system Changed how campaign works (internal structure) \[WIP] Fixed not showing skill points in skill tree correctly
New starting abilities for all classes
This announcement was originally published by Dreameffect Entertainment on Steam on Sep 10, 2026.
Open the original on Steam