Weekly Status Report
To-do Patch v0.8
Attention: All changes are for the upcoming v0.8 build.
Simulation, Strategy & Management
▰▰▰▰▰▰▰▰▰▱ 90%
Added slider for taking / storing items from / to village storage Added "back" function to every action in Manage Village UI Added new data format for dynamic event UI \[WIP] Reworked / redesigned event UI to be more dynamic and easily expandable in the future (instead of only scripted events) \[WIP] Changed that the campaign is shown in the event UI \[WIP] Fixed that audio could not be found in cinematic video renderer Fixed that audio selection would break sometimes in cinematic video renderer
NPC Relations & Events
▰▰▰▰▰▰▰▰▰▱ 90%
New Content & Requested Features
▰▰▰▰▰▰▰▰▰▱ 90%
Added averaging height of walls that are turned into grounds in terrain generation Added mountain conquests having higher height differences in terrain generation Added simple interior detection to adjust rain sound Changed windmill layout map Removed playable / exit areas that are too small Added layout map for village storage Fixed streets leading downwards of cliffs Fixed streets of villages not always being plausible Fixed entering cached terrain not working correctly Fixed layout maps with too thin paths Fixed terrain being visible when exiting map Fixed generating too thin walls Fixed not being able to generate streets that have the correct thickness Fixed generating village buildings too close to each other
New rain sound dampening inside buildings
This announcement was originally published by Dreameffect Entertainment on Steam on Aug 20, 2026.
Open the original on Steam