1.0.1 Patch Notes

Hello, Heroes!
In this patch, I focused on bug fixes, Gameplay improvements, and companions rework to make Quartermaster gameplay and companion hiring more meaningful for build creation.
In the upcoming updates, I want to focus on content. Mainly the random event system during the game, boss phases, new slots, and local split-screen mode.
Patch Notes
- Companions Rework: from now on, all hired companions stay with us permanently (unless we dismiss them) and provide us with stats and help in combat. Companions cannot die and have their own rarity and levels, which give them various bonuses. All items that were in the game and provided companion stats have been changed
- Added 3 new items (from 617 to 620)
- Added 8 new upgrades to the meta progression tree
- From now on, guided projectiles will not pass through walls to avoid situations where we attack enemies in a building without having any contact with them
- Bandits now have tiers, and every few worlds they become stronger and have more powerful attacks
- Added: Stronger variants of common cards that have a much lower chance of appearing
- The chance of enemies randomly attacking NPCs has been reduced by 50%
- NPC Forgiveness System: If you attack an NPC by accident, walk away from them for a few seconds to a certain distance. They will no longer be angry at the player. If you attack them more than a few times, he will become permanently hostile towards player
- From now on, attacking doors does not make NPCs aggressive. Only destroying them will cause this.
- From now on, you can use Dice to reroll a store even if it does not have the option to reroll for gold by default
- Added option: Windowed Fullscreen
- Added a setting that allows you to change the text size
- Several errors in the English localization have been fixed
- Fixed cards animation while covering edges of card. Now they are smoother
- Fixed bug which made comparing items not work on Gamepad
- Fixed changing movement keybinds on keyboard
- Fixed a bug where it was impossible to unlock the bard character
- Fixed Issue with few achievements. If you have them unlocked on your save. Just open the game start a run and you should get them unlocked on steam
- Fixed a problem with deleting save files
- Fixed bug which was removing second accessory item after continuing run
Thanks for all the feedback. Thanks to you, I can continue to develop the game and push it in the right direction! Have Fun!
Dev Kacper
This announcement was originally published by Dev Kacper on Steam on Jan 25, 2026.
Open the original on Steam