Duo Quest Patch Notes: connectivity, cards and softlock fixes

Thanks for playing Duo Quest, and for sending us so much detail on what's going wrong. Here's the latest patch.
Online connectivity
We know connectivity has been rough, and we're still deep in improving it. Connections should feel better now, and you'll see on-screen text when your connection is unstable. That text is a placeholder for the moment. Thanks for your patience while we keep working on this. We want this running as smoothly as it possibly can for you.
Cards and combos
The Hood and Steel combo cards weren't playing as intended. They now do what the card says. Updated the Crippling Coil description. Cards carrying more than one debuff, such as Hex, were only applying one of them. Both now land. Kindred Spirits+ could softlock the run when played second. Fixed. Fixed cards that weren't appearing in Quick Play.
Rest scene upgrades
Picking the upgrade option with every card already upgraded could softlock the run. You can now carry on either way. A few cards couldn't be upgraded at the rest scene. We found them and fixed them.
Player controls
In local co-op, when one player is on a controller, the other now defaults to the WASD layout.
Stage 3
Fixed the monster animations.
Thank you
Keep the reports coming on Discord . We're reading all of them and fixing as fast as we can.
1+1Studios
This announcement was originally published by 1+1 Studios on Steam on Sep 18, 2026.
Open the original on Steam

