Elements Divided - Update 44 – Hotfix 1 - Ranked Update
The highly requested and unexpected Ranked 1v1 update has arrived! We hope you enjoy! This update adds Ranked 1v1 Mode, does a sweeping balance pass, and fixes some bugs.
Elements Divided Update 44 – Hotfix 1
Version 794
Changelog
- Added Ranked 1v1 Mode
- Added Kill Feed notifications
- Added US Central servers
- (Hopefully) Fixes a bug causing level backups to fail
- (Hopefully) Fixes a bug causing you to be stuck in an endless loading screen when joining a Friend’s lobby fails
- Fixed a bug that was making Skill Based Matchmaking send you to empty Lobbies too often
- Do giant amounts of Balance changes
- General
- Nerf Blocking by making its Durability slower to regenerate after taking damage
- Once the Damage Zone has started, any new Players who join do so as Spectators
- Increase the minimum Player capsule height slightly
- Increase the Duration that Dash makes you non-Grabbable
- Make it so Ultimate moves can't be Grabbed by Air Vacuum or similar moves
- Earth:
- Increase the damping on Aerial Obliterator so it activates slower
- Decrease the AOE of the Earth Ball Shockwave
- Decrease the animation Speed of the Lava rush (particle system Speed, collider timing, Floor spawn timing)
- Increase Might of Lava Stream by 1
- Make the Lava Stream spawn a big Lava Floor
- Slightly decrease the Duration of Lava Floors
- Increase the Might of Lava Eruption from 2 to 6
- Make Lava Eruption spawn a large Lava Floor where it appears
- Increase the Stamina cost of "Charge 2h Metal, split into Shards, throw Shards"
- Increase the Speed of the Metal Shards Punched out of the Charge
- Decrease Gravity of Metal Shards
- Water
- Increase Durability of Water Saw by 1
- Increase Durability of Water Stream by 1
- Increase knockback of Water Stream by 1
- Increase the AOE in which the Water ring Grabs Projectiles
- Increase the AOE of the Water ring Explosion
- Make Ice Trail only come from Charged underground holds
- Give the Blood Grab a minimum hold time before it can siphon
- Make Blood Flamethrower Pierce through Block
- Increase Durability of Vine Snake by 1
- Increase Durability of Vine Segment by 1
- Make Vine Segment not die when it touches a Player
- Fire
- Decrease heat Charge time from 2.5s to 2s
- Make it so the double-jump move uses a fuel bar that refills as you stay on the ground, so if you keep holding the input and land on the ground it'll regain fuel and keep pushing you
- Increase the Speed of Fire Rain Meteors
- Make Fire Rain Meteors more erratic
- Fire Rain should ignore Spectators
- Increase Gravity of Explosive Arrows
- Increase the Might of Explosive Nova from 8 to 10
- Air
- Decrease Bomb Charge time from 2.5s to 2s
- Air Tornadoes should launch Players upwards, like the Leaf Tornado
- Increase Acceleration of Air Glider
- Increase Acceleration of Air Wheel
- Increase Might of Air Bomb by 1 (just the Projectile, not the Explosion)
- Storm Tornadoes should semi-track nearby Players, like the leaf Tornado
- Decrease Spirit Form range to 30m
- When outside the Spirit Form range, pull the Spirit back towards the body instead of immediately ending the move
- Decrease the radius of the Spirit Bomb Explosion by half
- Make Storm Prison Pierce through Block
- Make Storm Prison pull Players inwards
Join us on Discord to keep up to date on what’s next!
This announcement was originally published by Loco Motion Devs on Steam on Aug 10, 2026.
Open the original on Steam