We've been a little quiet about this update, so we hope this comes as an exciting surprise!
Testers Appreciation!
First and foremost, we'd like to extend a big appreciation and thank you to those who played and provided feedback on the changes to the Architect boss fight! You were a big help and we're really happy with where we ended up. We hope you are too!
Steward Plushies
We have some exciting news about our Steward plushies!
The store is now open! https://www.makeship.com/products/steward-ember-knights-1
If you missed reserving your very own plushie, now is your chance!
We received a test plushie before approving production, and the quality was even better than we expected. These little guys turned out amazing!
Consoles Update
We're still progressing nicely with the Xbox and PS5 ports. We don't have a more specific timeline yet, but we're still targeting summer. We know you're excited to get your hands on Ember Knights, and we are too!
And now onto the details for Update 2.2 - Architect Unleashed!
Complete Patch Notes
Note: Updates to the DLC content requires the Wrath of the Architect DLC. Items marked with 🔥 are a result of player feedback.
New Content & Major Adjustments
True Architect Fight & New Skill & New Player Color
Activate enough difficulty modifiers to experience the brand new True Architect fight! That's right...nobody knew this was coming!
Regular Architect Fight
Updated to increase the challenge of the fight to better align with the difficulty of the Praxis fight!
Boss Rush Tier 10
With the True Architect fight, we've added a 10th tier to the Boss Rush!
Multiplayer Lobbies
Updated Steam lobbies to show all multiplayer games!
Balancing & Minor Adjustments
Weapons
Ember Blade
Updated Lunge to allow players to dash over pits 🔥
Increased the stun chance from 10% to 25% for Stagger
Added a 10% crit chance to weapon attacks against burning enemies for Pyrostrike
Guardian Bow
Increased the bonus damage from 10% to 25% for Opportunist
Rift Hammer
Increased the max health damage from 10% to 20% for Heavy Blow
Razor Wind
Increased the crit chance from 10% to 15% for Sharpened Tipper
Added a 25% bonus crit chance to perfect charge attacks for Sharpened Tipper
Reaper's Toll
Increased the bonus damage from 10% to 15% for Lacerate
Void Mantle 🔥
Updated the chain attack to grant an Orb when hitting an enemy
Updated the chain attack to have increased attack speed
Updated Dark Star to now stun enemies when pulling them
Updated Dark Clone to have a cooldown timer in the HUD
Passive Orb Generation - increased from one orb every 1s to 1.5s
Chain Attack Move Speed - increased from 15% to 25%
Charge Attack Charge Time - reduced from 2s to 1.25s
Charge Attack Radius - increased from 110 to 125
Charge Attack Damage Per Orb - increased from 0.33x to 0.4x
Charge Attack Move Speed - increased from 15% to 40%
Laser Focus Damage Per Orb - increased from 0.25x to 0.6x
Laser Focus Range - increased from 200 to 250
Dark Spell: Dark Star Suction Radius - increased from 85 to 90
Dark Spell: Dark Star Explosion Radius - increased from 50 to 75
Dark Spell: Dark Star Explosion Damage - increased from 50 to 60
Dark Spell: Dark Star Max Health Damage - increased from 10% to 25%
Dev Note: If the damage from Dark Star is less than 25% of the enemy’s Max HP, it deals that value as damage instead
Dark Spell: Darkening Damage - increased from 30 to 35 per bolt Dark Spell: Darkening Max HP Damage - increased from 10% to 15%
Dev Note: If the damage from Darkening is less than 15% of the enemy’s Max HP, it deals that value as damage instead
Hyper Gloves
Updated the charge attack to allow players to dash over pits 🔥
General
Updated the camera panning when spawning rewards in Netherra to make the movement smoother
Updated the portals in Netherra to ensure drops don't spawn on or near them 🔥
Added enemy stats to the Endless Mode confirmation screen 🔥
Added the ability for the player to open their inventory while on the Endless Mode confirmation screen 🔥
Updated the description for Bane of Wisdom to better indicate which skill slot is being locked
Various other localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
Fixed a bug in the weapon modding screen where the wrong input was bound when using a controller 🔥
Fixed a bug that was allowing players without the DLC to access the DLC difficulty modifiers 🔥
Fixed a bug with aim assist that was causing it to target invincible traps in the boss room of Anville 🔥
Fixed a few visual issues in Boss Rush with the Anville and Simulan minibosses 🔥
Fixed a bug with Warrior Wisps, Ballista, Summon Geo, Hydra, Yalee Barrage, and Buster Ammo that could still activate the generic healing skill upgrade if the upgrade is equipped to the other skill
Fixed a bug with Hailstone Armor where the snowballs could be released during room transitions and boss intros 🔥
Fixed a bug that was allowing players to offer duplicate relics at the Offering Pit
Fixed a bug where Praxis encounters could appear in both Netherras
Fixed a bug where beating Boss Rush 3 or 4 displays True Praxis as the only defeated boss 🔥
Fixed a bug that was preventing the ultimate weapon mod from being automatically equipped when unlocked 🔥
Fixed a bug that was preventing the Ember Tree tooltip from updating after changing the equipped upgrades
Fixed a bug with the seeking ghosts where they could get stuck if their target dies as they begin seeking
Fixed a visual bug where some Tyrant effects can activate when entering a shop or leaving a secret room 🔥
Fixed a bug that was preventing different boss variants from appearing while looping
Fixed a bug with Trinity that was preventing ash or ember from being awarded from each boss
Fixed a bug where the Wights would continue to spawn from Bane of Wights during phase transitions
Fixed a bug with Explosive Arrows where they couldn’t damage or break traps 🔥
Fixed a few visual issues with text in multiplayer games
Fixed a bug with Boss Rush and Daily Dungeon where the shop refund popup was automatically being dismissed if the player is using a controller 🔥
Fixed some performance issues related to constantly opening and closing the Ember Tree UI 🔥
Fixed a bug with the Suppression Obelisks where the number of hits to destroy them was affected by the Chaos modifier 🔥
That's it for now. Enjoy!
-Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
This announcement was originally published by Doom Turtle on Steam on Apr 9, 2025.
We've been a little quiet about this update, so we hope this comes as an exciting surprise!
Testers Appreciation!
First and foremost, we'd like to extend a big appreciation and thank you to those who played and provided feedback on the changes to the Architect boss fight! You were a big help and we're really happy with where we ended up. We hope you are too!
Steward Plushies
We have some exciting news about our Steward plushies!
The store is now open! https://www.makeship.com/products/steward-ember-knights-1
If you missed reserving your very own plushie, now is your chance!
We received a test plushie before approving production, and the quality was even better than we expected. These little guys turned out amazing!
Consoles Update
We're still progressing nicely with the Xbox and PS5 ports. We don't have a more specific timeline yet, but we're still targeting summer. We know you're excited to get your hands on Ember Knights, and we are too!
And now onto the details for Update 2.2 - Architect Unleashed!
Complete Patch Notes
Note: Updates to the DLC content requires the Wrath of the Architect DLC. Items marked with 🔥 are a result of player feedback.
New Content & Major Adjustments
True Architect Fight & New Skill & New Player Color
Activate enough difficulty modifiers to experience the brand new True Architect fight! That's right...nobody knew this was coming!
Regular Architect Fight
Updated to increase the challenge of the fight to better align with the difficulty of the Praxis fight!
Boss Rush Tier 10
With the True Architect fight, we've added a 10th tier to the Boss Rush!
Multiplayer Lobbies
Updated Steam lobbies to show all multiplayer games!
Balancing & Minor Adjustments
Weapons
Ember Blade
Updated Lunge to allow players to dash over pits 🔥
Increased the stun chance from 10% to 25% for Stagger
Added a 10% crit chance to weapon attacks against burning enemies for Pyrostrike
Guardian Bow
Increased the bonus damage from 10% to 25% for Opportunist
Rift Hammer
Increased the max health damage from 10% to 20% for Heavy Blow
Razor Wind
Increased the crit chance from 10% to 15% for Sharpened Tipper
Added a 25% bonus crit chance to perfect charge attacks for Sharpened Tipper
Reaper's Toll
Increased the bonus damage from 10% to 15% for Lacerate
Void Mantle 🔥
Updated the chain attack to grant an Orb when hitting an enemy
Updated the chain attack to have increased attack speed
Updated Dark Star to now stun enemies when pulling them
Updated Dark Clone to have a cooldown timer in the HUD
Passive Orb Generation - increased from one orb every 1s to 1.5s
Chain Attack Move Speed - increased from 15% to 25%
Charge Attack Charge Time - reduced from 2s to 1.25s
Charge Attack Radius - increased from 110 to 125
Charge Attack Damage Per Orb - increased from 0.33x to 0.4x
Charge Attack Move Speed - increased from 15% to 40%
Laser Focus Damage Per Orb - increased from 0.25x to 0.6x
Laser Focus Range - increased from 200 to 250
Dark Spell: Dark Star Suction Radius - increased from 85 to 90
Dark Spell: Dark Star Explosion Radius - increased from 50 to 75
Dark Spell: Dark Star Explosion Damage - increased from 50 to 60
Dark Spell: Dark Star Max Health Damage - increased from 10% to 25%
Dev Note: If the damage from Dark Star is less than 25% of the enemy’s Max HP, it deals that value as damage instead
Dark Spell: Darkening Damage - increased from 30 to 35 per bolt Dark Spell: Darkening Max HP Damage - increased from 10% to 15%
Dev Note: If the damage from Darkening is less than 15% of the enemy’s Max HP, it deals that value as damage instead
Hyper Gloves
Updated the charge attack to allow players to dash over pits 🔥
General
Updated the camera panning when spawning rewards in Netherra to make the movement smoother
Updated the portals in Netherra to ensure drops don't spawn on or near them 🔥
Added enemy stats to the Endless Mode confirmation screen 🔥
Added the ability for the player to open their inventory while on the Endless Mode confirmation screen 🔥
Updated the description for Bane of Wisdom to better indicate which skill slot is being locked
Various other localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
Fixed a bug in the weapon modding screen where the wrong input was bound when using a controller 🔥
Fixed a bug that was allowing players without the DLC to access the DLC difficulty modifiers 🔥
Fixed a bug with aim assist that was causing it to target invincible traps in the boss room of Anville 🔥
Fixed a few visual issues in Boss Rush with the Anville and Simulan minibosses 🔥
Fixed a bug with Warrior Wisps, Ballista, Summon Geo, Hydra, Yalee Barrage, and Buster Ammo that could still activate the generic healing skill upgrade if the upgrade is equipped to the other skill
Fixed a bug with Hailstone Armor where the snowballs could be released during room transitions and boss intros 🔥
Fixed a bug that was allowing players to offer duplicate relics at the Offering Pit
Fixed a bug where Praxis encounters could appear in both Netherras
Fixed a bug where beating Boss Rush 3 or 4 displays True Praxis as the only defeated boss 🔥
Fixed a bug that was preventing the ultimate weapon mod from being automatically equipped when unlocked 🔥
Fixed a bug that was preventing the Ember Tree tooltip from updating after changing the equipped upgrades
Fixed a bug with the seeking ghosts where they could get stuck if their target dies as they begin seeking
Fixed a visual bug where some Tyrant effects can activate when entering a shop or leaving a secret room 🔥
Fixed a bug that was preventing different boss variants from appearing while looping
Fixed a bug with Trinity that was preventing ash or ember from being awarded from each boss
Fixed a bug where the Wights would continue to spawn from Bane of Wights during phase transitions
Fixed a bug with Explosive Arrows where they couldn’t damage or break traps 🔥
Fixed a few visual issues with text in multiplayer games
Fixed a bug with Boss Rush and Daily Dungeon where the shop refund popup was automatically being dismissed if the player is using a controller 🔥
Fixed some performance issues related to constantly opening and closing the Ember Tree UI 🔥
Fixed a bug with the Suppression Obelisks where the number of hits to destroy them was affected by the Chaos modifier 🔥
That's it for now. Enjoy!
-Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
This announcement was originally published by Doom Turtle on Steam on Apr 9, 2025.