Release Notes: Operation Avalon V0.71

Improvements and Fixes:
Gameplay
- Fixed being unable to loot escape pods after decrypting them.
- Fixed being unable to loot the Nemesis Eye.
- Fixed reloading during extraction, and throwing grenades, blocking extraction.
- Fixed players stuck on "Not Ready" with only a Cancel option and never deploying.
- Fixed being unable to split stacks of equipment programs.
- Fixed being unable to place deployables after deploying.
- Fixed being unable to loot items with the mouse after moving items in the backpack.
- Fixed the Harmonic Bridge interaction prompt missing for one player in a two-person squad.
- Fixed Command Block RDV enemies not moving after spawning.
- Fixed the RDV-delivered Legion Officer disappearing immediately on arrival.
- Fixed the first Command Block terminal showing 99% instead of 100% on completion.
- Fixed Command Block Oppressors dropping green implants instead of purple.
- Fixed power cores being too hard to destroy and the ship panel missing cutting indicators.
- Fixed being able to shoot the canister through the Oppressor.
- Fixed a huge Multi Tool model attaching to the player after deploying.
- Fixed opening ammunition crates not counting toward the "Loot any item containers" assignment.
- Fixed falling to your death when spawning in to the world
Combat & Weapons
- Fixed NPC enemies firing before finishing their aim/pre-fire.
- Fixed blocking hits being ignored on some meshes at certain angles.
- Fixed melee not interrupting primary fire.
- Fixed reload-speed chipsets not applying to full reloads.
- Fixed predictive hit markers not respecting friendly fire like the server.
- Reduced tracer offset from the player and fixed the misaligned Keshik muzzle flash.
- Fixed firmware swap being nonfunctional on the Spike Cannon.
- Reduced the amount of damage done by the Nova Knife.
Animation
- Fixed the Keshik getting stuck in its automatic fire animation on rapid clicking.
- Fixed "very mobile ragdolls."
- Fixed the weapon afterimage/ghost visible when strafing while crouched.
- Fixed the gun staying visible during the ADS melee animation.
- Fixed players snapping instantly to the death pose when killed while crouching.
- Fixed downed players' head position locking when looking downward.
- Fixed inconsistent ADS animation during insertion and when swapping firmware while aiming.
- Fixed the misaligned Multi Tool inspection animation.
- Fixed the Nemesis Eye interaction animation missing the Nova Knife.
- Aligned Beam Rifle reload animation with the Pulse Rifle reload.
AI / NPC
- Added NPC kick-up dust clouds and verified the visibility material is applied to all NPCs.
VFX
- Restored missing impact VFX for rifle shots.
- Fixed NPC bodies not fading correctly with the Immolation VFX.
- Fixed a black-and-white overlay in the final 5 minutes of the timer.
Audio
- Fixed missing 3P audio for the charged Pulse Rifle shot and the Beam Rifle's disappearing burning-point audio.
- Added missing NPC grenade explosion SFX.
- Fixed missing VO after destroying the 2nd/3rd power core in the Treatment Plant.
- Improved NPC drop-pod audio impact.
- Completed an audio mix & attenuation pass.
HUD / AR
- Fixed assignment objectives overlapping and lingering after completing one.
- Fixed the rangefinder showing the wrong value through transparent objects.
- Fixed an item toast appearing when merely moving items in the inventory.
- Fixed a false "Low ammo" indicator while spectating another player.
- Restored the loot ping for death and loot containers.
- Fixed Escape in the crafter controlling the character instead of the cursor.
UI/UX
- Fixed no player name showing while being revived from DBNO.
- Fixed the reward window not auto-triggering after delivering items.
- Fixed the ITEM_VALIDATION_FAILED error and incorrect number text in the item delivery flow.
- Fixed the deployment timer not appearing.
- Fixed text rescaling when accepting an expedition assignment.
- Fixed crafting requirements adding up when switching program tooltips in payment-on-completion.
- Fixed stretched chipset icons, chipset UI overlapping text, and long player names overlapping.
- Fixed the crafting-needed resource icon disappearing after moving to backpack, and item icons lingering in the box after collection.
- Fixed only the Alpha firmware showing in the inventory and deployable items showing wrong icons.
- Fixed vertical jitter on the top menu navigation.
- Fixed inconsistent item value shown inside the loot container.
- Standardised inventory interaction prompts (were all "E") and fixed the close-prompt key.
- Fixed Biohybrids being usable in keybinds.
- Fixed items remaining in the delivery window when delivering an oversized stack.
- Removed frontend UI textures appearing in-game.
Text & Copy
- Fixed purchase-toast text on the Threat Visor Holo Optic and the Reflex Red Dot / Diffusion Holo Optics.
- Fixed missing punctuation on the Ergo Control T3 chipset description.
- Added missing default-chipset descriptions in the Loadout tab.
- Replaced placeholder text on AVALON04 and on "Beneath the Garden" assignment details.
- Updated the "free loadout" popup copy.
Loadout
- Removed the default weapon from the loadout's second slot.
Expeditions & Assignments
- Replaced the placeholder chipset reward on the final Ascendant assignment.
- Added expedition sorting (Easy → Hard) and added objectives to the assignment preview tooltip.
Economy & Balance
- Fixed chipsets and programs mis-priced at a 1 ISK sale value.
- Escape Pods now drop rare crafting resource materials; applied a default inventory balance update.
- Added a sales-screen string clarifying Marks credited (Passive Income).
- Increased the purchase price of the Standard Pulse Rifle
- Added a string to post deployment report clarifying Vanguard Retainer (Passive Income of Marks)
Level Design
- Fixed numerous stuck / climb-out / out-of-bounds spots across the Main Wreck, Legion Compound, Fuel Tower, Treatment Plant stairs, eastern border, Digsite locked room, Central Wreck keycard room, and container/rock-gap areas.
- Fixed Escape Pods spawning below ground / clipping into rocks.
- Fixed a floating platform in Lost Convoy and a missing cliff mesh south of Mordu Barracks.
- Removed a hide spot in the Command Block activity lift terminals.
- Fixed an invisible wall and a blocked/unusable Player Start in Lost Convoy.
Environment & Tech Art
- Fixed the RDV placeholder undercarriage texture and added a holographic decal effect on the Command Hangar.
- Fixed the shelved Multi Tool appearing too small and misaligned stair collision at Waste Storage.
- Fixed floating biome foliage.
Lighting & Graphics
- Fixed west-side cliffs blocking too much directional light and reduced expensive POI lighting.
- Fixed skeletal assets missing capsule shadows on Low.
- Fixed shadow artifacts in the combat test map.
Online / Matchmaking
- Fixed being unable to search for a session (stuck on "NotReady").
This announcement was originally published by Fenris Creations on Steam on Jul 8, 2026.
Open the original on Steam