EXOME

Faster Throwing Update

RudeFrog Studios

v0.5.7

  • Throwing now uses your offhand, so you no longer have to switch away from your weapon to throw grenades
  • Tapping G now throws immediately, you no longer need to press G a second time to complete the throw
  • Added coordinate display to the minimap
  • Fixed a weird issue where the [REDACTED] pulse could trigger the missile to explode
  • Updated to Unreal Engine 5.7.4
  • Updated to DLSS 4.5

Hey everyone,

I wanted to post a small update because I know things have been quiet for a while.

EXOME is not abandoned. I took some time away from it, replayed it with fresh eyes, and I still strongly believe in the foundation: the movement, gunplay, atmosphere, enemies, and world.

The current build is still very much the first major chapter of EXOME. Moving forward, my focus is to build more systems around the existing foundation, giving players more reasons to revisit areas, experiment with weapons, and approach encounters in different ways.

Part of that shift means aiming for a more regular update cadence. Rather than waiting until everything is perfect, I want to start shipping smaller improvements more often when possible.

Thank you to everyone who has played, reviewed, reported bugs, or stuck around. I know the game still has a long way to go, but I’m not done with it yet.

- RudeFrog

This announcement was originally published by RudeFrog Studios on Steam on May 27, 2026.

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EXOME

$7.49difficult · early-access

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