Patch Notes #147 - Season of Screams Preview
Season of Screams Preview
Ghosts, Ghouls and Graveyards
It's about to get spooky in Fantasy Online 2! Coming October 10th UTC the Haunted Forest and Ghoulish Graveyard will be back for you to explore and help Cole Lector gather materials for this season's exclusives!
Shout out to Jaek for the Haunted Forest themed art!
Bonko's Carnival
Bonko is rolling his carnival into Ghoulish Graveyard bringing tickets for you to collect and spend on new and spooky themed outfit items! Bonko will arrive with Haunted Forest and Ghoulish Graveyard on October 10th UTC. This will be a standard style zone, not a dungeon, allowing you to enter whenever and use the ticket stations and crafters!
Seasonal Schedule
You might be thinking that is a lot to do this spooky season... and you are right! With that being said the Season of Screams will last until December 5th UTC. At that time the Season of Cheer will start!
October Subscription Item - Godly Wings
Get yours today by subscribing!
Subscription Details Steam and Crazy Games Players: Check out the Gem Shop in game to subscribe.
Subscription Tier Breakdown Gamer Tier ($10 monthly) - 1 x Godly Wings, 100 Gems Pro Gamer Tier ($20 monthly) - 2 x Godly Wings, 200 + 20 extra = 220 Gems (10% Extra!) Ultra Gamer Tier ($40 monthly) - 4 x Godly Wings, 400 + 60 extra = 460 Gems (15% Extra!) Elite Gamer Tier ($120 monthly) - 12 x Godly Wings, 1200 + 360 extra = 1560 Gems (30% Extra!)
Patch Notes
- Added Godly Wings - Fixed Godly Wings typo - Changed how Molten Imps aggro works - Fixed multiple icons - Added more items for fishing test - Added lots of art to art server
Gamer’s Patch Notes
Chat and privacy
- Replaced the chat dropdown with localized All, Zone, Whispers, Guild and Party tabs, showing Guild, Party and Whispers only when relevant.
- Combined whispers into one view, added a visible recipient label and preserved unsent messages when choosing a recipient.
- Expanded chat history to 500 messages per tab and 2,000 in All, with smoother scrolling and cached text wrapping.
- Improved mobile chat-header sizing and sharpened the friend-drawer icon.
- Fixed whisper unread tracking and keyboard navigation between chat tabs.
- Added localized chat timestamps with Off, Smart and Every Message modes; Smart groups conversations around five-minute pauses.
- Added a setting to hide guild login/logout messages without hiding guild chat or online status.
- Fixed chat warnings and rejected-message notices being hidden outside the All tab.
- Fixed verified item names in chat links being censored by the chat filter.
- Added 320 new emoji and their shortcodes, including nodding, head-shaking, phoenix and fingerprint emoji.
- Hid server details for non-friends in recent whispers.
- Added clearer party-invite messages showing remaining cooldowns and existing pending invitations.
- Added per-character Privacy settings controlling whispers, party invitations, friend requests and buffs.
- Preserved contact from party members and your other characters, staff whispers and one-hour replies from players you whisper.
- Renamed Ignore to Block, added /block and /unblock, and kept the old commands working.
- Prevented blocked players from sending whispers, invitations, friend requests or buffs; blocking a friend also removes the friendship and pending requests.
- Added an account-grouped Blocked Players list with Unblock and Show Chat controls, and fixed long block lists leaving messages visible.
- Replaced Block & Report with an Also Block option in the report form.
- Applied bans across every character on an account and added explanations showing the reason and expiry.
Combat, targeting and movement
- Updated Tab targeting to skip enemies fighting players outside your party unless you or a party member are also involved.
- Improved mobile and controller attacks to prioritize focused-quest enemies, then the nearest eligible enemy, while avoiding outsiders’ fights.
- Updated automatic targeting to skip gathering nodes requiring a tool you do not have equipped.
- Added /target Name with autocomplete for players, enemies and NPCs in your current area.
- Improved targeting of overlapping enemies, NPCs and loot, and moved opened chests behind unopened chests and characters.
- Improved approaches to monsters with fewer detours and reliable routes through narrow gaps.
- Fixed false Path Is Blocked errors when approaching monsters around New Crab City.
- Improved quest GO/FIND with closer stopping points, collision-safe routes, clearer footsteps, line-of-sight checks and already-in-range feedback.
- Added a Mouse Click to Move setting to prevent ground clicks from moving your character.
- Fixed screen-edge movement ending combat before your character had moved out of range.
- Changed Taunt to start combat with your selected enemy, like attack skills.
- Reduced oversized critical-hit numbers and shortened their display duration.
- Fixed oversized hate numbers and prevented overhead numbers piling up while the game was in another tab.
- Fixed lethal self-damage and damage-over-time leaving players alive at zero health.
- Fixed enemies resetting to full health when a party member died while others were still fighting.
- Fixed party XP delaying level-up displays, stat points and level achievements until another kill.
Quests, dungeons and teleporting
- Updated needed quest items to show Quest instead of Junk while an unfinished or repeatable quest still requires them.
- Fixed quest turn-ins consuming extra items from oversized stacks, and protected items and reward slots when turn-ins were rejected.
- Fixed some daily quests being misclassified outside the Daily group in the Quest Log.
- Fixed long quest dialogue overflowing its speech bubble; text now scrolls inside without shrinking.
- Added dungeon-entry status showing whether your character’s daily entry for each difficulty is available or already used.
- Added party-wide movement and combat checks before dungeon entry.
- Added confirmation before using teleport skills or scrolls in instanced areas to help prevent accidental exits.
- Added warnings when attempting to use teleport scrolls while moving or fighting, and fixed rejected teleports consuming scrolls.
- Fixed delayed movement causing teleport bounce-backs or stuck movement between map layers.
Fishing
- Added fishing XP, levels, regional donations, reputation rewards and donation leaderboards.
- Added Perfect fishing hits that deal bonus damage near the center of the green zone.
- Added fish-specific line damage for missed fishing passes while preserving the late-input grace period.
- Added a fishing Line equipment slot and required a usable line before fishing.
- Added persistent line wear, condition bars, tooltip percentages and low-condition warnings, allowing the final cast to finish before a worn-out line is removed.
- Removed fishing gear from shared character builds.
- Added a blue fishing level-up animation with the normal level-up sound.
- Improved fishing-hole approaches to stop at a nearby position within casting range.
Items, shops and crafting
- Added IN BAGS, IN BANK and EQUIPPED indicators to item tooltips alongside IN COLLECTION.
- Fixed inventory updates during dragging moving or selling a different item, and items disappearing when a party invitation or dialog interrupted a drag.
- Prevented accidental equipment swaps while Collection is open.
- Fixed shops accepting sales of equipped, banked or other items outside your bags.
- Fixed rejected loot requests leaving inventory items gray and unusable.
- Fixed shop windows snapping to the wrong size when resized.
- Added shop Buyback tabs, removed buyback loading delays from bag initialization and made Chinese Buyback wording consistent.
- Fixed cancelled or already-sold Market listings temporarily blocking bag slots.
- Improved fast-equip for rings and trinkets to alternate occupied slots and show which item will be replaced.
- Added remaining cooldown times to skill tooltips, including mobile long-press support.
- Fixed skill tooltips to show reduced cast times and refresh when equipment changes.
- Added XP-buff tooltips showing remaining time, guild-war bonuses and total bonuses.
- Added crafting completion alerts with item icons, quantities and every recipe result, including recovery after reconnecting.
- Fixed late or duplicate crafting alerts, incorrect timing on out-of-sync clocks and delayed replies replacing the wrong crafter’s recipes.
Interface and localization
- Added locale-aware number grouping to health, energy, XP, damage, healing, hate and fishing overhead numbers.
- Enlarged the Codex and compacted mobile filters to show more achievements and mobs.
- Added a localized Discord community link to Codex Help.
- Added the missing Mount subtype to Collector and Market outfit filters.
- Fixed newly earned achievement popups being missed after delayed updates.
- Replaced the Minimal theme’s V-shaped direction arrows with proper chevrons.
- Improved Settings layouts with balanced wrapped tabs and more space below bottom controls.
- Fixed bag buttons extending off short screens by wrapping the vertical bag bar.
- Fixed incorrect movement and cursor positions when playing inside an embedded frame.
- Hid equipment-slot placeholder silhouettes once items were equipped.
- Fixed several symbols displaying in a different font from surrounding text.
- Corrected item and skill descriptions for health, energy, healing, attack power, armor, durations, attack speed, pets and Lay To Rest.
- Added warnings for consumables that reduce health and clarified how XP consumables combine with guild-war bonuses.
- Added missing translations for newly released quests, items, enemies, NPCs, achievements, battle-pass content and fishing content across all supported languages.
- Added a first-play Choose Controls step on phones and tablets, including CrazyGames, with joystick or tap-to-move options that can be changed later.
Audio
- Added a Game Sounds volume setting, positional enemy-death, chest-pickup and level-up sounds, and purchase confirmation sounds.
- Renamed the other sound settings to Menu Sounds and Combat & Abilities.
- Expanded sound feedback for tabs, sliders, checkboxes, windows, bags, loot, death and resurrection, with distinct Accept, Cancel and rate-limited blocked-action sounds.
- Softened enemy-death and chest-pickup sounds and improved menu-sound loading, keyboard activation and MP3 responsiveness.
- Fixed overlapping purchase and window sounds when opening the Gem Shop.
- Fixed browser music errors when starting or resuming tracks.
- Fixed muted audio continuing to play silently, starting before saved settings were applied or being reactivated by browser playback controls.
Performance and online services
- Improved item and mob loading with shared cached batches, including simultaneous Market and broker lookups.
- Improved caching for game art, sounds, data and compressed launcher backgrounds.
- Improved loading-screen progress tracking and restored starfield acceleration as loading advances.
- Optimized world rendering to reduce GPU workload without changing visuals.
- Fixed a rendering crash that could interrupt gameplay.
- Improved bug-report diagnostics for overheating, low FPS and stuttering.
- Reduced online-service request overhead and improved crafting, guild-details, member-list and community-progress loading.
- Improved browser settings syncing to combine rapid changes into fewer requests while keeping preferences saved locally.
- Fixed missing website, blog, CrazyGames and Database analytics, and expanded new-player and Steam progression, purchase and membership tracking.
- Added joining friends on CrazyGames without reloading, with invitations and links selecting the appropriate server.
- Added safe server transfers with a 30-second cooldown, requiring players to be alive, stationary, outside combat and dungeons, and not casting.
- Improved the CrazyGames mobile camera to match the closer view used in the mobile app.
Database website
- Updated the Database with newly released game data and Molten Abyss, including refreshed Crab Coast and Cave of Despair maps.
- Fixed Database refresh failures involving Molten Abyss and boosted monster drop rates.
- Fixed guaranteed group-drop calculations and shared links, and clarified boosted rates and party-loot calculations in the guide.
- Improved Database search suggestions, character-build loading, cached item tooltips and update-page performance while retaining complete change lists.
Steam
- Steam: Disabled Chromium’s built-in zoom and removed reload menus and shortcuts to prevent interference and accidental disconnections.
- Steam: Fixed missing text cursors in report forms, Steam-overlay focus handling and input recovery after minimizing or restoring the game.
- Steam: Improved Windows frame presentation, busy-queue handling and GPU completion tracking to reduce stalls and input latency.
- Steam: Improved presentation pausing while minimized or idle.
- Steam: Improved crash and performance reports with frame, input-delay and GPU-copy diagnostics, separate instance logs and more reliable crash-log matching.
- Steam: Moved diagnostic attachment processing off the main thread.
- Steam: Updated Electron, supporting packages and Steam Bridge to 0.4.9 across Windows, macOS and Linux.
- Steam: Improved settings syncing to reduce requests while retaining reliable recovery after failed saves.
- Steam: Added a Windows performance notice suggesting graphics settings to check when the game runs slower than expected.
- Steam: Fixed Gem Note prices displaying 100 times too high in currencies without cents.
Mobile
- Mobile: Updated to Expo 57, the current iOS app lifecycle and newer libraries, including in-app purchases.
- Mobile: Improved crash reports to preserve diagnostic details from before automatic recovery.
- Mobile: Fixed saved sign-in errors after unlocking an iPhone or iPad and improved diagnostics for Discord sign-in failures.
- Mobile: Moved the review prompt from level 10 to level 14.
- Mobile: Improved audio quality and fixed touching the iPhone Dynamic Island opening a music player.
- Mobile: Stopped Android game audio registering for car and headset playback controls.
- Mobile: Fixed music remaining silent after temporary failures and restored alternate-format retries after sound decoding errors.
- Mobile: Fixed game audio starting before it was ready to mix with music from other apps.
- Mobile: Added branded launcher screens and Crab Coast and Halloween backgrounds, with improved panels, spacing and links.
- Mobile: Kept artwork and consistent loading panels visible while opening the game and entering the world.
- Mobile: Added sign-out confirmation and rebirth and ascension skulls beside character levels.
- Mobile: Fixed Terms of Service acceptance becoming available before the document loaded correctly.
- Mobile: Prevented background achievement checks opening an interactive Google Play Games sign-in prompt.
Custom skins
- Added transparency controls for custom skin colors, including button states, notifications and disabled controls.
- Expanded custom skin colors across HUD panels, skill and touch controls, progress bars, character stats and equipment indicators.
- Expanded custom skin colors for chat, text inputs, tooltips, quests, friends, shops, crafting, Collector, Codex, Mail and leaderboard tables.
- Added custom artwork controls for equipment and inventory slots, bags, speech bubbles, resize handles, checkboxes, dropdowns and buff frames, with plain-color fallbacks.
- Added title-bar layout controls for height, alignment, margins, capitalization, shadows and close-button placement across all windows.
- Added block-style XP bars, tooltip borders and rounded corners, tab accents and per-state button borders.
- Improved custom-skin consistency for skill arrows and highlighted skills, and preserved artwork ends instead of stretching them.
- Improved text contrast while retaining chosen color shades, and fixed themed chat controls and friends lists becoming unnecessarily dark.
Skin Studio
- Skin Studio: Added a keyboard-friendly color picker with hue, CSS hex, RGB, HSL and HSB controls, an eyedropper and saved, recent and in-skin colors.
- Skin Studio: Added opacity sliders, percentage fields and transparency previews while preserving explicitly chosen opacity values.
- Skin Studio: Added a Colors in This Skin panel for recoloring shared colors and searching settings by hex color.
- Skin Studio: Added value-origin labels, Escape-to-revert editing, displayed numeric limits and single-step undo for number changes.
- Skin Studio: Improved navigation with independent settings scrolling, a resizable column, section shortcuts, keyboard access and a full-screen preview.
- Skin Studio: Organized element names and sections more clearly and expanded selection to nested controls, notifications, equipment slots and other preview elements.
- Skin Studio: Centralized artwork editing with add, replace, remove and restore controls, whole-image or piece-by-piece editing, and bulk button-state downloads and replacements.
- Skin Studio: Added image-size guidance, shared window-artwork replacement, transparent-border warnings and switches between artwork and plain colors.
- Skin Studio: Added readability checks and explanations for adjusted colors, with suggestions that preserve the chosen shade.
- Skin Studio: Expanded settings and examples for custom colors, title bars, tooltips, service windows, shops, touch controls, loading indicators, portraits and party panels.
- Skin Studio: Added a separate Studio language, moved Try Skin to the top bar and made Close Windows clear every example.
- Skin Studio: Preserved edits when switching starting skins, added reset confirmation and reported unsupported imported settings.
- Skin Studio: Fixed preview jumps, clipped labels, blank imported images, lost image selections, incorrect change counts and conflicts between open Studio tabs.
- Skin Studio: Fixed inaccurate example portraits, bars, requirements, buttons and dialogs, including unreadable checkbox examples and actor-layout editing.
This announcement was originally published by Pixel Games LLC on Steam on Oct 3, 2026.
Open the original on Steam