As promised, here's the batch of bug fixes and balance changes. We're still working hard on fixing more bugs; these are just the ones we focused on first! :)
IF YOU HAVE AN AMD GPU PLS READ THIS PLS!
We are still encountering the same AMD Frame Generation issues mentioned when we launched the update. If you encounter any kind of performance issues or crashes, please try turning AMD FSR ON or OFF. AMD is looking to release a patch to resolve this issue soon, so please bear with us! <3
BALANCE
WEAPONS
🔼 Knuckles: XP multiplier increased from x0.5 to x0.7
🔼 Lasso: XP multiplier increased from x0.5 to x0.7
🔼 Dual Revolvers: the attack speed upgrade is back!
🔼 Banjo:
XP multiplier increased from x0.6 to x1
Now gives XP based on the amount of HP healed to players, including yourself
Base damage increased from 8 to 9
Slam base damage increased from 20 to 25
Heal range increased:
Base: 650 > 1024
Joker Lullabard: 1300 > 2048
SPELLS
🔼 Frost Cube: the cast animation can now be canceled by holding the click while casting the spell, allowing more control and faster reactions
↔️ Swapped Frost Cube and Frost Breeze in the Frost spell tree progression (Breeze is now the first spell, Cube the third)
As promised, here's the batch of bug fixes and balance changes. We're still working hard on fixing more bugs; these are just the ones we focused on first! :)
IF YOU HAVE AN AMD GPU PLS READ THIS PLS!
We are still encountering the same AMD Frame Generation issues mentioned when we launched the update. If you encounter any kind of performance issues or crashes, please try turning AMD FSR ON or OFF. AMD is looking to release a patch to resolve this issue soon, so please bear with us! <3
BALANCE
WEAPONS
🔼 Knuckles: XP multiplier increased from x0.5 to x0.7
🔼 Lasso: XP multiplier increased from x0.5 to x0.7
🔼 Dual Revolvers: the attack speed upgrade is back!
🔼 Banjo:
XP multiplier increased from x0.6 to x1
Now gives XP based on the amount of HP healed to players, including yourself
Base damage increased from 8 to 9
Slam base damage increased from 20 to 25
Heal range increased:
Base: 650 > 1024
Joker Lullabard: 1300 > 2048
SPELLS
🔼 Frost Cube: the cast animation can now be canceled by holding the click while casting the spell, allowing more control and faster reactions
↔️ Swapped Frost Cube and Frost Breeze in the Frost spell tree progression (Breeze is now the first spell, Cube the third)
Cryptic Dead Eyes: should no longer move or rotate while frozen
Cryptic Dead Eyes: should no longer spawn inside ceilings or walls
Cryptics should no longer spawn at 0;0;0 in the lobby, making noise in the new area behind the train
Ally NPCs should no longer get stuck (a safety net was added in case they do)
Anvil storm: starting one during another storm now overrides the older storm to create a new one
Lighthouse: Gold Ore and Coyotes should now be properly visible for everyone, including clients, after completing it
Copy Press: a map secret should no longer reset the ink counter to 5 instead of its base value of 4
Hellfire secret: pinging ‘The Precious’ should no longer display it as a ‘Healing Bottle’
Jungle secret: torches should no longer roll infinitely and clip through the terrain when dropped, which prevented players from retrieving them or grabbing a replacement
The “align all the skulls” minigame should no longer count as a success when it is unfinished
Arizona Jones: should no longer interrupt her door-unlocking animation to draw her weapon when enemies are nearby, which could block the questline in multiplayer
Mounts should no longer take damage from underground lava if you have a Dwarf joker equipped
Minigun: should no longer stop spinning after shooting when the ADS toggle option is enabled
Minigun: the rev sound no longer stops playing after shooting if you hold the aim button
Knuckles, Banjo and Lasso: using the ADS toggle option no longer requires pressing right click twice
Banjo: the extra chords should no longer be marked as full when equipping the weapon
Bow: inspect is now disabled while charging, to prevent a visual desync with the draw animation
Boomerang: its lifesteal should now properly work
Sheriff Star: the Draw Speed upgrade no longer speeds up the visuals only, it now properly reduces the weapon’s pre-fire delay
Life Steal upgrade: should now properly work on secondary weapons
Melee weapons should now charge when hitting the Sky Cannon, the Cryptic Saloon boss or the Cryptic Train
Melee weapons should no longer charge on shielded enemies
Regular punch melee hits should now display damage numbers on targets at shooting range
Piercing bullets should no longer trigger on-impact jokers multiple times on non-valid targets
should no longer fall through the floor
Cryptic Dead Eyes: should no longer move or rotate while frozen
Cryptic Dead Eyes: should no longer spawn inside ceilings or walls
Cryptics should no longer spawn at 0;0;0 in the lobby, making noise in the new area behind the train
Ally NPCs should no longer get stuck (a safety net was added in case they do)
Anvil storm: starting one during another storm now overrides the older storm to create a new one
Lighthouse: Gold Ore and Coyotes should now be properly visible for everyone, including clients, after completing it
Copy Press: a map secret should no longer reset the ink counter to 5 instead of its base value of 4
Hellfire secret: pinging ‘The Precious’ should no longer display it as a ‘Healing Bottle’
Jungle secret: torches should no longer roll infinitely and clip through the terrain when dropped, which prevented players from retrieving them or grabbing a replacement
The “align all the skulls” minigame should no longer count as a success when it is unfinished
Arizona Jones: should no longer interrupt her door-unlocking animation to draw her weapon when enemies are nearby, which could block the questline in multiplayer
Mounts should no longer take damage from underground lava if you have a Dwarf joker equipped
Minigun: should no longer stop spinning after shooting when the ADS toggle option is enabled
Minigun: the rev sound no longer stops playing after shooting if you hold the aim button
Knuckles, Banjo and Lasso: using the ADS toggle option no longer requires pressing right click twice
Banjo: the extra chords should no longer be marked as full when equipping the weapon
Bow: inspect is now disabled while charging, to prevent a visual desync with the draw animation
Boomerang: its lifesteal should now properly work
Sheriff Star: the Draw Speed upgrade no longer speeds up the visuals only, it now properly reduces the weapon’s pre-fire delay
Life Steal upgrade: should now properly work on secondary weapons
Melee weapons should now charge when hitting the Sky Cannon, the Cryptic Saloon boss or the Cryptic Train
Melee weapons should no longer charge on shielded enemies
Regular punch melee hits should now display damage numbers on targets at shooting range
Piercing bullets should no longer trigger on-impact jokers multiple times on non-valid targets