Call to Glory Major Update #2 - OUT NOW
All the content featured in the Call to Glory Major Update has now been added. You can already fight on Heroic difficulty and gain Epic Gear to infuse! You can currently face six of our bosses, with the others coming each week throughout October!
New Heroic Difficulty and its rewards
The Heroic Difficulty combines the maximum level of Veteran Difficulty (previously Hard Mode), as well as introducing new mechanics and patterns that you will need to learn and master. Attacks may behave differently, new dangers appear during the fight and certain bosses have additional phases, completely changing the encounter and how you need to approach it!
Fight in Heroic and gain new Epic Gear that you can infuse to get even stronger!
To learn more about this, check this blog → Heroic Difficulty and its rewards
Social Features & QoL
A friend list, an ignore list, emotes, and a better tool to mark a spot and find a direction. All of those have been long requested and are now available!
You can already call your friend and tell them to add you, so you won't have to invite them through Steam ever again-
1.Friend List 2.Emotes 3.Compass
To learn more about this, check this blog → Quality of Life and Social Features
A new reputation system
You will now be able to befriend factions in Siagarta in order to gain unique reward thanks to reputation points! Each faction in the game will now have their own ways to gain reputation.
On release you'll have two faction available:
- The Pilgrims of Merilam - Your best friends in Siagarta:, Gain reputation by doing activities, gathering secrets and finding treasures
- This faction reputation is retroactive, you will not lose any progress if you have already completed activities, treasures, etc..
The Riftstalker Sisterhood - Gain reputation by completing rifts, killing demons to gain soulstones and do some offerings of corrupted gifts (new feature to increase your chance to loot rare items)
More factions will be added during the Early Access!
Infusing Epic Gear
Infusions are new bonuses that apply when infused to your epic gear. Stack the same infusion bonus across your items to activate exclusive set bonuses with powerful gameplay effects. Here's an exemple:
- “Life-giving Spring” :
- 2 pieces of gear infused: Skills grant a stack of tide, healing you for a percentage of your max health
- 4 pieces of gear infused: ~+2.5% Fervor
- 6 pieces of gear infused: At 5 tides stack, you gain a 25% max health shield. When it expires, it explodes and deals that amount to nearby enemies and heal nearby allies for that amount (30s cd)
Full changelog
You can check everything in this changelog:
v0.3
Heroic Difficulty
- Heroic difficulty available on:
- Lost City of Mayda
- Carbgantua's Gorge
- Mine Estrone
- Ratsar's Lair
- The trunk of the Hivetree
- Lady bee's Palace
Added new merchant in Navelin and the Valley of the Eternal Autumn
- You can buy things using Medals of Glory (earned in Heroic Difficulty)
Performance
There has been a lot of work done regarding the improvement of performance and the reduction of stuttering. If you did not play the Public Test branch you should see a real upgrade from how the game was running just a day before!
- Improved Performance overall
- Added DLSS 3
- Greatly reduced CPU load
Reduced Stuttering
- Added Triple Buffering
- Improved Shader Compilation
Optimisation is an ongoing process, we'll make sure to continue working on that front alongside future updates!
Changes
QoL
- Revive Feature
- Added Bank Tabs for extra storage
- Added Emotes
- Added player interactions
Misc.
- Munster Chuck’s fight has been updated to remove downtimes.
- Abyss of the New Atlaan’s path has been modified to be quicker and less of a maze.
- Crabgantua’s geyser timing has been fixed.
- Ratsar is now faster during phases’ transitions.
- Fixed a bug where Lady Bee’s chrysalid phase could be skipped with DoTs.
- Hard mode is now named Veteran Mode
Balancing
Hybrid scaling for weapon skills. To fix underpowered configurations, many bi-class weapon skills have shifted from single to dual-attribute scaling. Most ratios have been significantly adjusted and increased. This balance update directly addresses weak builds, empowering players to experiment with entirely new class archetypes and creative combat combinations. See the detailed breakdown below.
Weapons
Amon Ram, the Creator (Mace)
- Smite
- 20% Faith → 10% Strength + 10% Faith
Ram Veil
- 80% Faith → 50% Strength + 50% Faith
Blessing
- 20% Faith → 15% Strength + 15% Faith
Glory (Sword)
- Tactician Assault
- 60% Faith → 37.5% Strength + 37.5% Faith
Conquer
- 105% Strength (131% at rank 2+) → 67.5% Strength + 67.5% Faith (84.4% + 84.4% at rank 2+)
Righteous Resolve
- Damage and heal 10% Faith → 7.5% Strength + 7.5% Faith
Beefury, Blessed Blade of the Farseeker (Sword)
- Hive Bite
- 15% Faith (17.25% at rank 2+) → 7.5% Strength + 7.5% Faith (8.6% + 8.6% at rank 2+)
Hive's Sunder
- 100% → 120% Strength + Faith
Hive Swarm
- 12% → 15% Strength + Faith
- Also grants +10% Armor at rank 2+
Swarm
- 60% Faith → 30% Strength + 30% Faith
Crabgantua's Kneecap (Shield)
- Depth Shield
- 55% Faith → 35% Strength + 35% Faith
Water Infusion (empowered)
- 250% Faith → 125% Strength + 125% Faith
Magma Mia (Shield)
- Furnace Roar
- 400% Intellect → 200% Strength + 200% Intellect
Cinder Coat
- Damage and reflect 50% Intellect → 30% Strength + 30% Intellect
Lady Bee's Ceremonial Stinger (Spear)
- Stingerang
- Return damage-only 180% → 125% Strength
Ignited Goo
- 168% Intellect → 92.5% Strength + 92.5% Intellect
Gorgon Ratsay's Toothpick (Spear)
- Swift Strike
- Now hits a smaller area (range 12 → 4.5)
Swirling Embers
- 20% (25% at rank 2+) → 26% (32.5% at rank 2+) Dexterity + Faith
Eruption
- 150% → 165% Dexterity + Faith
Wingsabers (Dual Swords)
- Swarmstrike Accord
- 30% Intellect → 17.5% Strength + 17.5% Intellect
- Summons now beneficiate of the effect
Queen's Decree
- 20% Intellect → 10% Strength + 10% Intellect
Iron Fins of the Leviathan (Dual Axes)
- Cascade's Axe
- 10% → 20% Strength + Dexterity
- It also has a larger hitbox
Abyssal Fury
- 15% → 30% Strength + Dexterity
Groundswell Strike
- 47.5% → 65% Strength + Dexterity
Twin Pillars of Justice (Dual Maces)
- Sentence
- 16.5% → 17.5% Strength + Dexterity
Zealous Spins
- 7.5% (8.6% at rank 2+) → 13% (14.95% at rank 2+) Strength + Dexterity per hit
Iron Cyclone
- 35% → 43.75% Strength + Dexterity per hit
Twin Fangs of Ratsar (Daggers)
- Gaping Wound
- The rank 3 bonus damage on damage-over-time effects is removed. Instead, your Bleed, Poison and Burn damage against the wounded target can now critically strike, using your Critical Chance.
Shiv
- 60% → 100% Dexterity
Gash
- 25% → 35% Dexterity
Nibsham's Liberators (Daggers)
- Void Fangs
- 20% Dexterity → 25% Dexterity + 25% Intellect
Passive damage now deals Raw damage instead of Magic
Martyr of Enripit (Greatsword)
- Anger Release
- 400% → 500% Strength
Judgement (Greataxe)
- Brutal Frenzy
- 30% → 90% Strength
- The rank 3 proc now only triggers on your Final Combo Attack, and its chance goes from 15% to 25%
Domination
- Reworked
- After you apply a Stun, even on an immune target, your next Weapon Skill critically strikes with increased damage
Pocket Hive (Great Mace)
- Honey Crush
- 89.5% → 84.5% Strength + Faith
Brood Leap
- Ground area: 100% Faith (125% at rank 2+) → 50% Strength + 50% Faith (62.5% + 62.5% at rank 2+)
- Heal: 40% Faith → 20% Strength + 20% Faith
Mad Buzz
- Damage dealt by your summons now also generates stacks
Book of Mi'Mizan (Book)
- Tide
- Max Bubble stacks 8 → 10
Expulse
- 50% → 60% Intellect + Faith
Shield
- 40% Faith → 20% Intellect + 20% Faith
Passive
- 30% Faith → 20% Intellect + 20% Faith
Flame of Argol (Scepter)
- Heat Emission
- 50% → 70% Faith
Flamie
- Healing 10% → 15% Faith
Ghost Clams of the Low Tide (Halos)
- Riptide
- 90% → 150% Intellect + Faith
- Cooldown 18s → 12s
- The cooldown refund goes from 1.5s to 1s
Mirrors of the Nightgoddesses (Halos)
- Void Bomblet
- 50% Intellect (62.5% at rank 2+) → 30% Intellect + 30% Faith (37.5% + 37.5% at rank 2+)
Chaotic Distorsion
- 150% Intellect → 100% Intellect + 100% Faith
Deceiver Trick
- 250% Intellect → 150% Intellect + 150% Faith
Passive
- Damage and heal 70% Intellect (87.5% at rank 2+) → 35% Intellect + 35% Faith (43.75% + 43.75% at rank 2+)
- It now works correctly when one of the two weapon skills isn't equipped
Thornlace (Crescent)
- Flower Spiral
- 18% → 24% Dexterity + Faith
Nectar-infused Blade
- 12% Faith → 8% Dexterity + 8% Faith
Clawdius (Fists)
- Sink to the Bottom
- 30% → 39.5% Dexterity + Intellect
Twin Claws
- 70% → 100%
Going With the Flow
- 20% Intellect (26% at rank 2+) → 25% Dexterity + 25% Intellect (32.5% + 32.5% at rank 2+)
Ramulus & Ramus (Fists)
- Fervent Strike
- Fervor gain 3 → 1
Blind Breakthrough
- Now deals Magic damage instead of Light
- Damage 40% → 80% Dexterity + Faith
- Cooldown 16s → 12s (12s → 8s at rank 2+)
Blind Breakthrough (recast)
- Now deals Physical damage instead of Light
- Damage 120% → 150% Dexterity + Faith
Ram's Expulsion
- Now deals Physical damage instead of Light
- Main hit: 100% Dexterity (130% at rank 2+) → 125% Dexterity + 125% Faith
- Damage to enemies in the path: 75% → 125% of the initial damage (125% → 200% at rank 2+)
- Cooldown 24s → 18s
Passive shield
- 25% Faith (31.25% at rank 2+) → 12.5% Dexterity + 12.5% Faith (15.6% + 15.6% at rank 2+)
- Dodge Chance at rank 3: 3 → 5
Credence (Bow)
- Aimed Shot
- Reworked aiming phase that is quicker to fire
- Damage 160% → 200% Dexterity
Deadeye Focus
- Aimed Shot procs are now instant to fire
Horns of the Wind (Bow)
- Hunter Net
- 100% → 150% Dexterity + Intellect
Ram Trap
- Explosion and damage over time 100% → 60% Dexterity + 60% Intellect
Thrill of the Hunter
- Bonus Final Combo Attack damage goes from 50% to 100% (75% → 150% at rank 2+)
Ipheion, Star Blossom (Throwing weapon)
- Harvesting Scythe
- 150% Dexterity (195% at rank 2+) → 100% Dexterity + 100% Intellect (130% + 130% at rank 2+)
Ravenous Toxin
- 35% Intellect → 17.5% Dexterity + 17.5% Intellect
Radiance (Staff)
- Pyroclasm
- 130% → 150% Intellect
- Proc chance 10% → 20%
Blazing Beam
- 35% → 100% Intellect
Flame Bomb
- 35% → 45% Intellect
Censer of Wool Hollow (Staff)
- Castigate
- Now centered on the aimed position
Hidden Power
- Buff max stacks 10 → 7
Cheese Moon (Axe)
- Bloodrage Aura
- Critical Chance +3 (+5 at rank 2+) → +2 (+3 at rank 2+)
Rogue
- Finisher
- With a ranged weapon equipped, you now throw a shuriken instead of dashing
Shadowstep
- Now deals 50% Dexterity damage and turns you to face the target after teleporting
Rogue talents tree has been revamped This revamp is designed to give you more agency over your playstyle and truly capture the core identity of the Rogue. Additionally, we’ve amplified the Master of Poisons fantasy, making your toxins feel significantly more lethal. This rebalancing breaks old boundaries and opens the door to innovative class builds and unprecedented synergies.
Bugfixes
- Fixed music playing when taking a flight
- Fixed codex not incrementing on enemy kills in real time inside dungeons (previously updated on exit)
- Fixed upgrading a weapon's rarity not unlocking the achievement
- Fixed the oxygen bar displaying at the wrong position in the world
- Fixed the Blue Orb activity showing "+3 seconds" to all party members
- Fixed the "Flaming Weapon" enchantment triggering multiple times on a single attack
- Fixed Sigils being assignable to quick-use consumable shortcuts
- Fixed some fountains not displaying in the world
UI
- Fixed incorrect inventory capacity displayed when equipping or unequipping a bag
- Fixed the weapon skill UI not displaying correctly when using a controller with no main weapon equipped
Foes
- Fixed Lady Bee’s summon looting ressources
- Fixed some pathing issues in Crimson Barracks
- Fixed attacks not hitting Snack of Ratsar under certain conditions
- Fixed stunning a Kobold Miner of Estrone not interrupting its spin attack
- Fixed several attack animations
Ruins of Gorgon’s Hollow
- Improved golem movement
- Improved golem explosions on moving platforms
- Fixed the last golem not resetting correctly when leaving combat
- Fixed player being teleported out of the map on a specific platform (the U_shapped)
System
- Fixed selected monitor not saving in settings
- Fixed audio settings not applying correctly to certain SFX
- Fixed a crash when completing an NPC quest
- Fixed party members not entering combat when a member enters combat
- Fixed falling speed underwater after taking a bumper
- Fixed players getting kicked from the party if they open a menu during the dungeon start countdown
- Fixed summon attacks being treated as player attacks
- Fixed grappling hook interaction prompt displaying when it cannot be activated
- Fixed some dungeon fountains not refiling the Hess’tuss Flask correctly
- Fixed Fly dropping the player before reaching an obelisk
- Fixed weapons enchantments active in the arsenal when they shouldn't be
- Fixed dynamic bone issues
- Fixed several targeting issues
- Fixed several audio issues
Weapons
- Fixed dagger rotation when sheathe
- Fixed spear Final Combo Attack hit range issue
- Crabgantua’s Kneecap
- Fixed the Final Combo Attack of “Beefury, Blessed Blade of the Farseeker” not granting a stack of “Shell of the Devourer”
Pocket Hive
- Fixed Rank 2 of "Mad Buzz" not buffing summoned bees
Wingsabers
- Fixed "Queen’s Decree" not increasing the damage of "Blinding Light" from the "Censer of Wool Hollow" weapon
Mirrors of the Nightgoddesses
- Fixed “Deceiver Trick” dealing damage when cast
- Fixed “Chaotic Distortion” not dealing damage
Flame of Argol
- Fixed the description for "Flamie" Rank 3
- Fixed "Hot, hot, hot!" not granting Sunlight
- Fixed "Heat Emission" not granting Sunlight
Iron Fins of the Leviathan
- Fixed Rank 3 of "Cascade" not hitting crabs
Worldsplitter
- Fixed the "Resilience of the Unkillable Demon King" VFX not displaying after connecting
- Fixed "Burning Appetite" being unable to critically strike
Ramulus & Ramus
- Fixed "Blind Breakthrough" not working correctly in the arsenal
Censer of Wool Hollow
- Fixed "Castigate" not dealing damage if the target was killed
Ghost Clams of the Low Tide
- Fixed Rank 3 of "Riptide" being active at Rank 1
Book of Mi'Mizan
- Fixed "Expulse" gaining two stacks per water orb grabbed
Beefury, Blessed Blade of the Farseeker
- Fixed Rank 2 of "Swarm Lord" passively granting armor
Nibsham’s Liberators
- Fixed Rank 3 of “Void Fangs” not correctly dealing the same damage to nearby enemies
Mage
- Fixed changing a conduit counting as using a skill
- Fixed “Conduit: Lifebolt” targeting dead players
Summon
- Fixed a bug where all summons would replicate the player's on-hit effects
- Developer Note: Since we know many players enjoyed this synergy, we have updated specific weapon skills to intentionally preserve some of these interactions
Known Issues
- Missing some localization
New Heroic Dungeons coming every week
All instances of the first region are already available in Heroic difficulty. The rest will come in a weekly format to let you the time to grind and prepare! We'll be sharing the release of each new boss via a blog, and we'll be sure to check which of you ends up being the first to claim victory against them!
Here is the release order for the entire month:
07/10 Ruins of Gorgon's Hollow Abyss of New Atlaan 14/10 Cheese Station Crimson Barracks 21/10 Honeyzabeth's Hivetrunk 28/10 High Inquisitor Chakram
Claim victory against all those dangers and, most importantly, happy farseeking
- Farever Team https://store.steampowered.com/app/3672400/Farever/
This announcement was originally published by Shiro Games on Steam on Sep 30, 2026.
Open the original on Steam