Hotfix Patch 3.0e41 - Multiplayer Disconnection Fix
Hi Everyone,
I’ve been working around the clock over the past 4–5 days to track down the multiplayer disconnection issue. I believe I’ve FINALLY identified the issue and implemented a fix, along with a general overall improvement to the netcode. I’ve also tackled and addressed a bunch of other little things along the way.
Game Version is now 3.0e41
Multiplayer FIx
found the cause for disconnections when players friendly players get killed optimized how player/npc data is synced to improve responsiveness improved enemy animation sync amongst all players reduced issue with enemies getting stuck between changing states VR shotgun Ammo Counter now syncs correctly fixed issue with FPS player respawning their weapons when dead (in shooting ranges) fixed issue with FPS players not spawning with their gadgets
Misc. Fixes
fixed issue with Restrained targets occasionally not being tagged as Restrained alternate sidearm now shows on the correct side in Left Hand Weapon Swap Mode "Extra Weapon" selector now turns off when Extra-Sidearm perk is untoggled reduced amount of Rocket ammo players start with (both fps and vr) fixed Rocket Launcher holding stance now showing for FPS player fixed issue with Rockets exploding twice on impact occasionally patrolling enemies now stop patrolling when triggered slightly increased volume/bass of m4 firing updated gunshot sounds for break-action shotguns (both vr and fps) added option to disable Anti-Aliasing in the menus (both vr and fps) navigation issues in mission 3 navigation issues in mission 5
Please let me know if you are still experiencing issues with multiplayer or with disconnections, or with any other issues! The next task is to further improve the buddy AI. But I'm probably gonna take a short break before i start tackling that one. :P
Thanks everyone for your feedback and support!
-Huskinator
This announcement was originally published by Urban Giraffe Games Inc. on Steam on Mar 26, 2026.
Open the original on Steam