FlyKnight Enhanced Edition Free Update Release
Patch Notes
New content has not been localized yet, it will only display in English for now.
Added gamemode selection to the character creation screen, the choices are:
Difficulty: Normal or Hard, ng+ is also referred as Hard
A new achievement has been added for players that beat the game in this new mode
Item Randomizer: Off, Reasonable or Chaos
Enemy Randomizer: Off, Reasonable or Chaos
Seed: A seed is created and each entry of its 9 numbers can be altered
Hard Difficulty changes:
Misc:
Added a new status effect called SWAMP, it's only relevant on ng+/hard, don't worry about it
Added new enemies and enemy variations to ng+/Hard mode
Enemy encounters and bosses have been redesigned for a more challenging experience
Beating the game in ng+/Hard mode adds a +1 loop to the gamemode, meaning that you can replay the game with scaled difficulty, each subsequent time you beat the game scales that difficulty further
Added a small cutscene displayed after the credits roll when a player beats the game in Hard/NG+ mode
Gear:
Added a new resource called Chitin, which is a type of ammunition that recharges after resting at a bonfire, it will display on the interface if chitin-relevant gear is equipped
Added Chitin Charms, these are basically throwable items that can be equipped in the spell slot and are quick to use projectile weapons that usually cause an altered status effect on the enemy
Added Wand Weapons, a new item for the weapon slot which has various effects that help regenerate mana
Added Battletomes, a new item for the shield slot; wielding a battletome passively boosts spell casting speed, blocking with a battletome has various defensive effects
Added Greatbows, they are massively slow but pack quite the punch
Added the Chitin Quiver, which can use chitin for ammo instead of arrows
Added 4 new flasks that can be equiped in the Potion slot, their effect alters the way in which a character can recover health and other resources, these drop in Normal and Hard mode
Added several other weapons of existing and similar types to those in the base game
Performance:
CPU performance gains, specially noticeable in the Steam Deck
Fixed massive stutter when pausing the game
Removed the semi-ragdoll physics effects in humanoid type characters, they were barely noticeable anyway
Features:
Talking to NPCs now shows "speech bubbles" to nearby players about the conversation going on, including boss intro monologues
Added an effect to show when a character wearing the Quarrel Preventer absorbed an attack
Players can now drink their potions while knocked out on the floor
Normal bow weapon model has been re-done, wow
Some changes have been made to damage indicators to better portray the amount of damage dealt to enemies
The damage number that appears in the portrait HUD when the player takes damage gets a randomized position now, for flavour
Added healing numbers to the portrait HUD
When reviving another player, a charge of the flask is used and its effect is applied to the revived character. When the character has no flasks equipped an "imaginary" charge is used and the revived character resurrects with 1HP, it's like giving them a pat on the back
Being underwater now correctly displays a colored postprocess material
Wasp Soldiers now wield a waspy lance and do poison damage, they drop this weapon instead of the Dueling Lance which can still be obtained from a chest in the Swamp
Added my personal website to the splash screen
Balance:
Some enemies have been adjusted to have breakable wings
Mitigation stat has been buffed, blocking no longer drains as much stamina
Slow status behavior reworked to keep enemies slowed for a longer time
You can now sprint even under slowing conditions, your speed is still decreased though
Wind Push has had its duration reduced from 1.5s to 1s
For lore reasons all stickbug body parts have now a high magic resistance
Projectile weapon damage now escales based on how much the ranged weapon was charged before releasing
Free HP received via player revive has been reduced from 20HP to 10HP to make more relevant the type of potion used when reviving another player
Drop rate for Leek has been reduced from 20% to 5%, it was so high that in many areas with multiple flytraps it became extremely distracting
Changed some elements of the Amorphophallus bossfight, which had attacks you couldn't block and shitty hitboxes
Bugfixes:
Fixed a bug where a shields physical mitigation stat was used when blocking a magic attack instead of its magic mitigation stat, embarrasing
Fixed Portraits when looking at the Load Game Slots, they may have never worked in the first place
Fixed a bug where the character sometimes would not play the falling animation when it's supossed to
Fixed several bugs related to a certain NPC fight, a character that famously would give its defeat speech while still kicking your ass, thankfully his resolve is not that great
Fixed a bug where Lunamoth could be pushed off-stage and get stuck
Fixed several bugs related to inventory management, including an easy to replicate dupe glitch, sorry speedrunners
This announcement was originally published by Wabbaboy on Steam on Sep 25, 2026.
Open the original on Steam