New Features and Visual Improvements!
Patch Notes Version 1.1.0
- Added new Diamond collectable used to open Sector Doors instead of Coins
- Added new Diamond Crawler enemy that drops Diamonds, spawning every third wave
- Changed Final Boss trigger to a 25-wave countdown rather than needing to defeat every miniboss
- Changed Wave Duration Time increase factor from 10% to 3.46%, such that 25 waves will last roughly 30 minutes
- Changed "Door Price" Upgrade to "Obelisk Defense" Upgrade since Doors no longer require coins to open
- Added Endless Mode and Leaderboard, available after the Final Boss is defeated
- Added Sector Minimap to view player locations and hitpoints
- Redesigned portions of the Heads Up Display to be more visually consistent
- Updated Latin Fonts
- Redesigned the Main Menu to look way better
- Added enemy visual size variance and despawn variance for a less monotonous look (hitboxes remain unaffected)
- Added Ricochet Sparks for some bullets
- Fixed another bug with the Escort Minigame that tried to access players' Helditem when the player was not holding an item
- Other minor bugfixes and optimizations unrelated to normal gameplay
Thank you for playing, and stay tuned for more updates!
This announcement was originally published by Clutch Design on Steam on Apr 20, 2026.
Open the original on Steam