From the Depths

Stable v4.3.0 Breadboard UI Update and Missile breadboards

Brilliant Skies Ltd.

From the Depths - Version 4.3.0 Patch Notes

Release Date: December 3rd, 2025

Hey everyone, a sort of surprise update for most of you. I did a bit of a secret project and created missile breadboards! These allow for some interesting missile behaviours and guidance without being as broken as a LUA missile by using seeker information. Some of these might filter into campaign designs eventually, it takes time. This also comes with a gigantic UI change to regular breadboards that includes prefabs, checkpoint based undo redo and command based undo redo as well as many new shortcuts, components etc. This has been done with a huge amount of back and forth from experienced bread bakers and a huge shout out goes to the testers who provided critical feedback on some very, very complex issues. Awesome community as usual thanks! Credit to Cornholio's breadthing mod that contained some of the ideas implemented, it still has a few cool things in it for bakers so once he's updated it, check it out!

AS USUAL BEWARE OF MODS AFTER A STABLE UPDATE. IF YOU HAVE WEIRD ERRORS YOU PROBABLY HAVE A MOD ACTIVE.

ONE OTHER VERY IMPORTANT THING. A BUG WAS FIXED IN AIRPLANE 2.0 TO DO WITH PIDs AND PITCH CONTROL. THIS MAY HAVE AFFECTED YOUR VEHICLES THOUGH UNLIKELY.

In other news its that time of year again, Christmas! The discord community have once again started "Building Christmas" for the Christmas Campaign. if you'd like to join in you can find the very obvious channel underneath the general chat. Here is one of Dr Kreuzer's incredibly cool builds for it!

Additions

Missile Breadboards:

Missile Breadboard Controller and Missile Breadboard Receiver components. New missile breadboard system that allows fine control of missiles - breadboard controller block can be placed anywhere, and missiles must have a receiver component to receive instructions. Missiles use 1 board instance with their own variables running through it.

Breadboard System:

Area select, multiple select, and drag components. Copy and paste components, including multiple select copy and paste. Duplicate groups of components while maintaining connections. Apply colours to components and connections. Command-based undo/redo system for creating, deleting, and moving components, connections, and pins. Checkpoint-based undo/redo system with manual and auto-checkpointing. Various new keybinds with a new help panel to display them. New friendly information components. New self information components. New vector manipulation components. New anchor component for navigating large canvases like bookmarks. Inputs and Outputs now have their own dedicated UI section. Prefab system (note: each system is unique and breadboard prefabs can't be shared between systems)

Decoration:

Mirrored parts for standard doors

Changes

Breadboard:

Camera is now locked while in breadboard unless middle mouse is pressed to release, preventing the camera from consuming events UI scaling improvements to maintain readability at different zoom levels Toggles added to printer and comment components to clarify zoom/scaling behaviour

Missiles:

Added configurable cone slider for IR and Radar seekers. Can now set missile thrust to 0 via breadboard. Removed the single-pixel IR blind spot. Added drag to rear-launched missiles.

AI:

C menu now features a collapsible hierarchy of AIs when multiple are present on a vehicle, ordered by priority with ID as fallback. AI Mainframe Tab now includes a section for missile breadboards.

Fixes

AI (Airplane 2.0)

Fix for pitch demand in this particular AI. Please review your PIDs if your vehicle uses this AI and is behaving erratically.

Breadboard:

Button section now scales correctly on large resolutions.

Missiles:

Fixed missile laser painters becoming sticky when intersecting other laser painters - properly clears laser state when no valid targets are hit. Missiles with 0 thrust no longer consume fuel. Fixed gimbal locking by changing how guidance works (removed a method that incorrectly removed roll from missile movement) Laser designator heads can no longer be pasted into the middle of missiles.

ECM:

Now correctly outputs true velocity position instead of perturbed velocity position.

From the Depths - Vehicle Updates

Once again thankyou to all Kotl, kotl helpers and players who have contributed to the campaigns.

Neter

DWG (Deep Water Guard)

Party Barrel (Distillery subspawn)

Fixed material allocation.

Felix Flieger B5 Geier

AI behaviour/PID tweaks to keep it from diving into the water.

Scrapper

Updated lore.

Amberjack NEW

New airship, Sven Kno corporation: A dedicated submarine hunter that harpoons naval units and blasts them with a shotgun-esque cannon. Hard difficulty, adventure difficulty 20-40.

Distillery NEW

New defense installation: A weaponized distillery that deploys explosive "party barrel" subspawns at incoming foes. Easy difficulty, will be augmented into the campaign at a later time.

Jacob's Treehouse

Overhauled; still retains its general aesthetic but is now much more formidable with its varied arsenal. Hard difficulty, adventure difficulty 20-40.

Jacob's Scorn

Retired.

Panjandrum

Overhauled; rebuilt entirely with improved structuring but keeps a similar aesthetic and behaviour. Spawns with 2 Smoker ships. Medium difficulty, adventure difficulty 20-30.

Sai NEW

New ship: Replaces the previous Scrapper as a fast hoverboat armed with torpedoes and an APS cannon. Medium difficulty, adventure difficulty 10-20.

Scrapper

Overhauled; a general merging of Jacob's Scorn and Scuttlegun into a more efficient threat. Easy difficulty, adventure difficulty 10-20.

Scuttlegun

Retired.

Smoker

Retired as a standalone campaign unit as it now spawns with the new Panjandrum. Still spawns in Adventure.

Swordfish

Overhauled; rebuilt to modern aesthetics as a fast, aerial CRAM broadsider. Easy difficulty, adventure difficulty 15-25.

Wanda

Minor rework; increased vulnerabilities and weaponry generally reduced in firepower to keep it in line with other easy difficulty craft. Difficulties unchanged.

Abactor

Changed propeller layout, improving velocity and turning capabilities.

Crossbones

Adjusted scuttling, added yaw control to paddlewheels, slight idle elevation to cannon barrels.

OW (Onyx Watch)

Motte

Overhauled; this is now a defense installation which will be added to the map in a future update. The ship version has been retired. NOTE: Any Mottes on an existing campaign save will spawn as this fortress on the map! Going forward they will no longer be produced.

LH (Lightning Hoods)

Hydrovolt

Overhauled; a close-range attack submarine with a potent laser. Hard difficulty, adventure difficulty 45-55.

Fuse

Difficulty decreased to medium.

Angstrom

Overhauled ship, O.H.M. corporation: Known as "The Official LH Missile Spammer." Hard difficulty, adventure difficulty 50-65.

Dipole

Updated thruster/trail colours.

Gigawatt

Removed unused boiler, fixed stuck flare doors.

Terawatt

Overhauled Ship, O.H.M. corporation: An armoured yet manoeuverable skimmer focused around plasma firepower. Godly difficulty, adventure difficulty 65-80.

Thunderbolt

Updated general design to faction standards and updated detection. This also applies to the version in AotE.

Hysteria

Switched to air travel mode to address campaign issues of it spawning in the water.

TG (Twin Guard)

Harmony Swarm

Overhauled BB to address major desyncs in MP. This update also applies to the AotE version.

Spire

Added missing blueprint.

GT (Gray Talons)

Caracara

Fixed missing lore.

Wasp

Reworked armour and most components to bring it up to expected standards for its difficulty.

SS (Steel Striders)

Retribution

Guns are now burst-fire using different ammo. Overhauled AI behaviour and PIDs to improve mobility/stability. Added BB thrust vectoring. Aesthetic improvements. No difficulty changes.

Allegiance

Reworked EMP insulation. Updated APS ammo. Added deco to torpedoes. Adjusted internals. No difficulty changes.

Argonaut

Numerous generalised updates. No difficulty changes.

Bullshark

Minor paint correction.

Excalibur

Numerous generalised updates. No difficulty changes.

Falcon Squadron

Fixed variable geometry wings being stuck.

Resolute

Numerous generalised updates. No difficulty changes.

Spiral Squadron

Improved AI for attack runs.

Trondheim

Reworked EMP insulation. Added more material storage.

Catshark

Beaming/EMP insulation improvements.

Iron Maiden

Reworked EMP insulation. Adjusted roll foil controls.

Paladin

Adjusted PIDs. Added new roll foils/rudder. Tuned power distribution.

Valiant

Optimised APS parts. Reworked EMP insulation. Added more air compartments. Removed holoprojector with broken link.

Victoria

Reworked EMP insulation. Adjusted roll foil controls.

SD (Scarlet Dawn)

Eridanus

Overhauled thrustercraft, Heavy Onslaught corporation: A small plasma frontsider escorted by two small missile planes. Easy difficulty, Adventure difficulty 20-30.

Fission

Overhauled drone, Crushing Blow corporation: A fragile craft which deploys a missile almost as large as itself. Only spawns in Adventure, Adventure difficulty 15-30.

Fission Trifecta NEW

New drone, Crushing Blow corporation: Same as Fission but there's three of them. Easy difficulty, Adventure difficulty 30-45.

Gemini

Overhauled spacecraft, Orbital Strike corporation: A large design which aims a pulse laser at its victims. Easy difficulty, Adventure difficulty 35-50.

Various SD Designs

Received thruster/trail colour updates.

AotE (Ashes of the Empire)

OW (Onyx Watch)

Coehorn NEW

New tank: Bombards foes with vertically-launched mortars. Easy difficulty, Adventure difficulty 20-50.

TG (Twin Guard)

Paladin (renamed to Centurion )

Renamed to resolve duplicate name issue with SS Paladin. Fixed spear not working properly. Updated behaviour to be more dynamic. Minor aesthetic updates.

This announcement was originally published by Brilliant Skies Ltd. on Steam on Dec 3, 2025.

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