December Update Summary
For the new Public Early Access Update, this covers the major features and changes from last 4 months. To get weekly development updates, you can join our Preview branch for testing.
The full text and detailed changelog can be accessed here.
Campaign Updates
- Sunfield Frontier Final Paragon Mission, Ending Cutscenes. - Ducouronne Final Paragon Mission, Ending Cutscenes. - Improved Missions Squad AI. - Multi-targeting on some Missile weapons upgrades.
New Melee-oriented Internals
- Fine Manipulators - Reload & Trick speed +30% - Assault Condensers - Trick Charge Rate +20% - Melee Overdrive - Melee attack speed +15%
New: Assault Drive
- Melee Dash Bonus - While Boosting, accumulates up to 30% increased dash speed for melee attacks. - After Dodging, instantly gains 30% increased dash speed for melee attacks. - Dash speed bonus decays over 2s.
New: Assault Reload
- Reload Speed Bonus - For WESPE AR, EMANCIPATOR SG - After projectiles hit, instantly gains 30% increased Reload speed. - Reload speed bonus decays over 2s.
Boost Regen
- Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence. - Overload regeneration decreased to 3s. - Dodge regen delay increased to 0.9s. - Boost regen delay increased to 0.3s.
Weapons Changes
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s. - Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode. - Liberator - Cooldown reduced from 2s to 1s. - Hawkeye Sensors - Cooldown bonus increased from 10% to 20%. - Blutreiter - Transform speed increased by 20%. - Nere Crucis - Transform speed increased by 20%. - Peacemaker - Increased Special shot startup from 0.15s to 0.2s. - Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s. - Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames. - ICBM - Lowered cooldown to 12s. - Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s. - Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged.
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered. - Was more apparent in fast DPS ticks. - The 'Damage Cancel' penalty was intended - for escaping damage immediately, but not to delay incoming counter-attacks.
Garage Pattern Texture Scaling Improved Camera re/locking. Improved performance for Physics updates . Improved AI attack and reaction timings for fair play.
This announcement was originally published by Indigo Entertainment on Steam on Dec 20, 2019.
Open the original on Steam