Garrison: Archangel

November Update Summary

Indigo Entertainment

For the new Public Early Access Update, this covers the major features and changes from last 4 months. To get weekly development updates, you can join our Preview branch for testing.

The full text and detailed changelog can be accessed here.

Steam Remote Play Together Beta

- An owner of the game can invite their Friends for local Split Screen. - Other players do not need to own the game. - Players' Steam Clients need to be opted into the beta. - One or both players are recommended to have Gamepads. - For more information, check the Steam Announcements. - And this dev thread.

Mech Save File Sharing

- Copy/Paste easily without editing - Can be loaded while the game is running

Pattern Options

- Texture, Marking, and Glow Layers - Under the Advanced Colors in the Garage

Pattern Unlocks

- Arcade clears - Faction prestige - Campaign completion

Campaign Updates

- New Special Missions, Rewards - New Paragon Missions, Rewards - Improved Minimap - Mission map pools adjusted - Ghost Presets/Unlocks - Improved Grunt Squad AI - Tank grunts - Helicopter grunts - Turret placements

New Arena Maps

- Crater - City - Desert - Carrier - Lava

New Hazard Maps

- Drift - Eternal Sky - Flotilla - Desert - Abandoned City

Player Experience

- Arcade Records - Campaign Records

Arcade Mode Updates

- Matches reduced per difficulty - Pattern Unlocks - Archangel Presets/Unlocks

Ghost Codex

- Includes Win/Loss records, Lore - Arcade Jockeys (x18 Preset, x20 Champion) - Campaign Ghosts (x24)

AI Improvements

- Movement - Boosting, Dodging - Weapons

Quick Boost Option

- Double tap directions & release to Dodge - Double tap directions & Hold to Boost

Mech Combat

- Build Overweight penalties doubled - Improved UI popups - Improved UI Hit Counter

Melee Mechanics

- Light/Power/Bash Attacks - Melee Clash - Projectile Clash - Hit-Lag advantage on the attacker - Weapon Guard Frame stuns removed

Ranged Mechanics

- Manual Reload animations slowed down

Shield Mechanics

- Deflect - Perfect Guard - Parry - Guard Break

Boost Mechanics

- Boost Regeneration is now based on Weight percentage - Overload Recovery is now based on half of Boost Regeneration - Attacking while in Overload applies self-Burn stacks

Defense Mechanics

- Directional Wake Up Tech - Perfect Dodge scene - Dodge costs 1x - Attack Dodge-cancel costs 1.5x - Damage Dodge-cancel costs 1.5x - Stagger Dodge-cancel costs 3x - Destab Dodge-cancel costs 3x

Soft-Lock Camera

- Free movement range, not relative to the target - Melee attacks are still relative to the target - Ranged attacks fire towards the target

Unlocked Camera

- Camera facing is independent from mech facing - Melee Attack direction based on mech facing - Ranged Attack direction based on mech facing

This announcement was originally published by Indigo Entertainment on Steam on Nov 8, 2019.

Open the original on Steam
Garrison: Archangel

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