I AM ALIVE
Hello everyone,
After a very long wait, game updates can finally resume!
The studio I had created had to shut down, and I had to take the project back over on my own, which impacted the updates. I originally started developing this game solo, and I'm now picking it back up solo once again.
This update was a tough one, and I wasn't disciplined enough to write down every single change, but here are the main ones:
- Rework of the entities and their behaviors, plus new interactions and a full rework of the attack system.
- Heart attacks no longer exist — they've been replaced by an entity attack.
- New sound management system (and new sounds).
- New character customization system, replacing the old avatars that had various issues.
- Improved character animations (still a work in progress — I'm not great at it yet, but I'm learning).
- Several maps have been changed to flow better in terms of level design. More changes will come in future updates.
- Added a weather system that influences entity behavior.
- Equipment can now be purchased mid-game, but at a 20% markup.
- The old character progression system has been dropped in favor of a new one (your XP is kept, and the money spent on buying maps is refunded — ZERO loss of your playtime!). More changes will come in future updates.
- UI rework, part 1.
- The tutorial is now multiplayer-compatible.
- Many network and miscellaneous bugs fixed.
⚠ Head bobbing effects can be disabled in the options!
Thank you again to everyone who has supported the project through all these years and all the difficulties
Feel free to join the Discord to share feedback or suggest improvements:
DISCORD
This announcement was originally published by StudioGoupil on Steam on Sep 21, 2026.
Open the original on Steam