Go! Go! Mister Chickums Update V1.0.144 is live!
Hi friends!
A little over a month after the launch of Go! Go! Mister Chickums , we’ve just released Update V1.0.144!
Thanks to your feedback, this patch fixes a bunch of bugs and improves the overall gameplay experience.
Here’s the full changelog:
Gameplay & Progression
- Fixed an issue where achievements might not unlock or sync correctly with Steam.
- Improved the achievement system overall. The game will now also automatically check for and unlock any missing achievements when starting the game.
- Fixed a rare issue that could block object spawns in special cases, preventing certain items (such as the Giant Donut) from being collectable.
- Defeated players no longer trigger damage feedback effects when being touched by enemies.
- In co-op mode, defeated players are now revived after completing a level.
- Fixed a rare issue where parts of the final boss were not properly reset after a game over.
- Fixed a potential softlock that could occur if a co-op player was defeated at the exact moment the final boss was destroyed.
- Fixed an issue where players could get stuck in the ground during the final boss fight.
Audio Fixes
- Fixed an echo/reverb sound issue in one of the boss levels.
- Corrected the background music in the first bonus stage.
- Fixed an issue where the master volume setting could reset after loading a new level.
Miscellaneous
- Adjusted enemy layering for improved visual clarity.
- Added support for resizing the game window in windowed mode.
To resize the game window: Press Alt+Enter to switch to windowed mode, then right-click the title bar, select “Size”, and adjust the window using the arrow keys or mouse.
As always, we’d love to hear your feedback!
Happy score hunting!
- The com8com1 Team
This announcement was originally published by com8com1 Software on Steam on May 12, 2026.
Open the original on Steam