Update 2.51.0: Large Holster and Enemy Granvir Variants
This week's update adds the long anticipated large holster. The large holster can carry all those massive weapons with large holster size and everything smaller too. Now that the large holster exists, certain weapons that fit awkwardly in the regular holsters have been changed to require the large holster.
A small wave of enemy Granvir variants has also been added this update. These new Granvir utilize shoulder shields, grappling arms and missile pods to create stronger versions of existing builds. The new variants appear at a slightly higher escalation than their base models.
2.51.0
Major Features
- Added the LH01 Large Holster, a tier 3 back module. The Large Holster can hold handheld weapons with small, medium and large holster size.
- Added new Millennium Company Granvir variants. These variants appear at slightly higher escalation than their base models.
- Added two rifle wielding enemy Granvir with shoulder shields. They will raise their shoulder shields while reloading.
- Added a claymore wielding enemy Granvir with a shoulder shield. They will raise their shoulder shield while closing the gap.
- Added a claymore wielding enemy Granvir with a grappling arm. They will attempt to use their grapple to close the gap.
- Added two sniper wielding enemy Granvir with back mounted missile pods. They will fire their missiles at close and medium range.
- Added two pistol wielding enemy Granvir with back mounted missile pods. They will fire their missiles at close and medium range.
Minor Features
- Added the GH Rocket Mace series to tier 2, 3 and 4. The rocket mace is a slow and heavy one-handed melee weapon with an oversized head that can be launched and recalled for a long range strike.
- Changed the holster size of all axes, rocket scythes and the Iron Rose to large.
- Added the ability to fire energy burst of the Dragon Claw and Deadstar up and down instead of just flat.
- Adjusted body slam damage to be increased by Granvir melee damage bonuses.
- Added audio for jump activation.
Fixes
- Fixed double port back weapons not shrinking the opposite port indicator icon in the mech builder.
- Fixed thrown weapons not properly leading their targets in lock-on targeting mode.
- Fixed wheeled leg audio continuing to play after a Granvir is destroyed.
- Fixed hover platform dust particles remaining active after the Granvir has had a reactor explosion.
- Fixed NPC Granvir not firing arm mounted weaponry and jumping instead.
- Fixed the final handler conversation in Millennium Horizon appearing twice in the communicator.
This announcement was originally published by Airborne Games on Steam on Oct 2, 2026.
Open the original on Steam