New Assets and Demo Fixes!
New Assets
New Foliage compositions, trees and other plants and pots have been added, sneak peek below - See the rest in game!
New Interior options including
cabinets tall mirrors wall mirrors sofas cushions picture frames a tonne of decorative pieces Grandfather clock and custom minute/hour hands More rugs and table cloths Baskets Ovens, Stoves etc Graveyard Assets and fixes across the board for pivots, scaling and categorization.
Large walls have also been aligned and sized to the grid correctly!
Next Update:
Making the doors interactable Making the new lights actually lights, and interactable Making the sofas, beds, chairs and benches interactable
Bug Fixes
XY Drag issue in Move Edit Mode (drag on asset in XY plane if not using a gizmo direction) Minimum Analog stick input stops random drift if a gamepad is connected Multi-Delete networking spam fixed (when you hold ALT and Drag in remove mode) Attach on Duplicate or Alt+Click Mass placement no longer sticks everything together Wood arch collision fixed (was missing) Plants have been scaled to a uniform medium-largeness Fixed window glass not selectable Fixed curtain collisions (can now pass through) Stopped assets attaching to rugs Fixed attachment logic so now assets are automatically attached (use shift to solo drag) Fixed a bug with emotes that stopped players being able to move Fixed a bug with resolution and window mode that stopped interaction with the game Fixed bug with the grid not appearing on certain assets, and aligned the grid correctly to our 3x4.5m voxel world
One of my favorite updates here is the new grid that works on diagonal surfaces!
Stay Tuned
Early Access releases on the 6th April - Stay tuned below
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This announcement was originally published by Lowkey Gamedev on Steam on Apr 4, 2026.
Open the original on Steam