Horde Beyond

Welcome to Horde Beyond - Early Access is Live!

Confident Media Group

Greetings Fellow Pilots!

We're the little crew of friends behind Horde Beyond , and we're so excited to be sharing this Early Access release. We're truly grateful to all the alpha testers who've helped us get here - and to everyone strapping in with us now! You're not just playing a game, you're helping shape what it becomes, and we could NOT do this without you!

TL;DR : You're among the first to play Horde Beyond! Early Access is live and core gameplay is ready, but your feedback will shape the future. Expect some rough edges, lots of updates, and new features ahead. Thanks for joining us on this wild ride!

What is Horde Beyond?

Horde Beyond is a 6DOF (six-degrees-of-freedom) space-combat game about flying small scrappy strike crafts into overwhelming swarms of enemies, and coming out the other side (hopefully in one piece). Think both Newtonian AND arcade-flavored spaceflight; boost, dodge, roll, strafe in any direction. Hold on against hordes that get smarter and meaner the longer you survive - IF you survive, that is...

What does "Early Access" mean for us?

Horde Beyond is genuinely playable today, but it's a living build and your input will directly shape the future of play. Where we are:

  • The core loop is solid. Flight, combat, chassis, weapons, upgrades, abilities, missions, and co-op all work.
  • Balance is in flux. Chassis tuning, enemy pacing, and upgrade/ability numbers will change based on what you share with us.
  • Expect some rough edges. As we keep adding content, you may hit a few bugs along with the enemies. But hey, that's exactly what this phase is for.

The open road space ahead

No promises on dates yet (we know better!), but here's the direction we're actively working toward:

  • More game modes and progression - new objective types, richer scoring and rewards, and clearer progress across runs.
  • More weapons, upgrades, and abilities - more build variety to experiment with.
  • More enemy types and smarter hordes - bigger and more varied, with our mastermind tactical enemy brains and encounter pacing getting sharper over time.
  • Balance passes - ongoing chassis, weapon, upgrade, and ability tuning driven by your feedback.
  • Missions (heck ya!) and ship editors (maybe?) - create your own missions and ships to share with others.
  • Visual polish - better models and textures (mind the jaggies!).
  • Stability & performance - continuous hardening for those mega-horde multiplayer sessions.

Stay in touch

This is the beginning, not the finished product, and we're thrilled to build the rest of it with you!

  • Post here and in the community forums - tell us what you love and what frustrates you; both are useful.
  • Share clips and screenshots in the Artwork/Screenshots hubs. We'd love to see your runs - use photo mode!

After countless late nights, silly inside jokes, and unhinged passion, we're incredibly thrilled to finally share our vision with you. From our crew to yours, thank you for your patience, your wishlists, and your passion!

Now get out there and hold the line. We can't wait to get you in the pilot's seat - see you in the HORDE! o7 - The CMG Crew

This announcement was originally published by Confident Media Group on Steam on Jul 9, 2026.

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Horde Beyond

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