Horizon Journey

Version 0.6.10 Patch Notes

Redivided Studios

This update focuses on resolving progression blockers, improving inventory and crafting reliability, stabilizing save behavior, and refining usability, feedback, and balance across core systems.

Save System and Persistence

Fixed an issue where previously deconstructed stations could reappear after loading a save, including cases where dismantling them again duplicated resources Fixed cases where some pre-constructed machines could disappear when loading a save

Inventory and Storage System

Fixed item count update errors when transferring items from inventory to storage, including cases where item visuals disappeared before the stack was fully consumed Fixed consumable items visually disappearing after use, even when the stack was not finished Fixed ghost inventory slots where no item was visible, but the slot was still treated as occupied, preventing item pickup or use Fixed an issue where resources dismantled using the Deconstructor could not be picked up, even when inventory space was available Fixed inconsistent stack and slot behavior to ensure clear and predictable stack limits and correct slot usage Fixed crafted items sometimes remaining suspended in the air when crafting actions were performed back-to-back Fixed an issue where items could spawn in the air when attempting to pick them up with a full inventory

Progression and Crafting

Fixed an issue where MAINFRAME installation could appear to complete visually but not finalize, preventing the Core from being reinserted and blocking progression Fixed cases where interaction terminals did not respond to input, which could block objectives or progression Fixed an issue introduced after 0.6.8 where the Radar could not be constructed despite required materials being present, blocking main mission progression Mission interactions are now correctly enabled based on the active mission step Improved Deconstructor responsiveness and feedback

UI, Controls, and Settings

Fixed an issue where game settings, such as graphics, audio, and controls, were not being saved and had to be reconfigured on every launch Fixed an issue where the camera could become stuck in third-person view after using emotes Fixed interaction prompts appearing after a machine was already interactable instead of before Added localization support for newly added texts Added a confirmation pop-up to the benchmark menu

Navigation and Mission Indicators

Improved mission indicator behavior on the compass to reduce visual clutter as objectives are approached Updated the compass for better overall visibility

Vehicles

Rover screens are now enabled. This system will be improved further in future updates Fixed an issue where rover wheels could continue moving or appear to rotate visually after exiting the vehicle before it fully stopped

Survival and Gameplay Balance

Updated survival value consumption rates based on player feedback Added a weather indicator to the HUD

Art and Visual Updates

Updated some ore models Reduced flashlight intensity to improve usability and reduce cases where lighting made night visibility worse during resource gathering

Art improvements are ongoing and may take longer to land than code changes. Thank you for the detailed and precise feedback in this area.

Notes

Player reports directly shape these updates, and we will continue improving stability, progression, and usability based on your feedback.

Discord:

https://discord.gg/wPWSKbE9zu

This announcement was originally published by Redivided Studios on Steam on Feb 10, 2026.

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Horizon Journey

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